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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-01-10 17:24:03 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-01-13 08:53:28 +0200
commitbaec983d8ab1877768eab3cd122566f05b4bce26 (patch)
tree3332cb45540faea0fcfd7809f0c2387a1e94099a /scene/gui
parent2f4d76f068b29783bde653406b51909b29a082a3 (diff)
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied. Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations. Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character). Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator. Port missing overrun/justification code to the Fallback text server. Fix inferred text direction detection by controls. Add tests for "Fill" alignment and line breaking glyph flags.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/label.cpp48
1 files changed, 23 insertions, 25 deletions
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index edd206a1ca..861b70f17e 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -183,11 +183,9 @@ void Label::_shape() {
TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags);
}
}
-
} else if (lines_hidden) {
TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags);
}
-
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
@@ -294,7 +292,7 @@ void Label::_notification(int p_what) {
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
- bool rtl = TS->shaped_text_get_direction(text_rid);
+ bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
bool rtl_layout = is_layout_rtl();
style->draw(ci, Rect2(Point2(0, 0), get_size()));
@@ -422,19 +420,19 @@ void Label::_notification(int p_what) {
// Draw main text.
for (int j = 0; j < gl_size; j++) {
- for (int k = 0; k < glyphs[j].repeat; k++) {
- // Trim when necessary.
- if (trim_pos >= 0) {
- if (rtl) {
- if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- continue;
- }
- } else {
- if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- break;
- }
+ // Trim when necessary.
+ if (trim_pos >= 0) {
+ if (rtl) {
+ if (j < trim_pos) {
+ continue;
+ }
+ } else {
+ if (j >= trim_pos) {
+ break;
}
}
+ }
+ for (int k = 0; k < glyphs[j].repeat; k++) {
bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.
@@ -480,19 +478,19 @@ void Label::_notification(int p_what) {
// Draw main text.
for (int j = 0; j < gl_size; j++) {
- for (int k = 0; k < glyphs[j].repeat; k++) {
- // Trim when necessary.
- if (trim_pos >= 0) {
- if (rtl) {
- if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- continue;
- }
- } else {
- if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- break;
- }
+ // Trim when necessary.
+ if (trim_pos >= 0) {
+ if (rtl) {
+ if (j < trim_pos) {
+ continue;
+ }
+ } else {
+ if (j >= trim_pos) {
+ break;
}
}
+ }
+ for (int k = 0; k < glyphs[j].repeat; k++) {
bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.