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authorEoin O'Neill <eoinoneill1991@gmail.com>2019-09-04 16:42:51 -0700
committerEoin O'Neill <eoinoneill1991@gmail.com>2019-09-04 16:42:51 -0700
commitb85b2da9888b86b2c4e6617bd15e4b3692e87f4d (patch)
tree4e3eebf234378820988f5681274024060e07cba5 /scene/gui
parente205cbbd06deb02eff579469fa420ac25dc0688f (diff)
Bug Fix 31973 Type Hint Error
Fixed a bug introduced in my previous PR involving CharFXTransform not allowing the use of type hinting. Should now work properly. This should also help with Godot Mono issues...
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/rich_text_effect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 8d9b8ad1e0..67fa85b832 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -33,7 +33,7 @@
#include "core/script_language.h"
void RichTextEffect::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::INT, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CustomFXChar")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
}
Variant RichTextEffect::get_bbcode() const {