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authorfossegutten <kjetil.fosse@outlook.com>2020-01-03 12:21:52 +0100
committerfossegutten <kjetil.fosse@outlook.com>2020-01-03 14:55:27 +0100
commitb728d3bd18420020175cb53fd44d8dccbea6bd15 (patch)
treed09f0f74c6c1723ea2a78183be86f8119734b0ed /scene/gui
parent2ee6f42759f8617781458f46cf64b5d97f63d8a8 (diff)
Fixes button flashing when releasing mousebutton outside
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/base_button.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 56467517d1..65912c1c07 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -171,9 +171,17 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
}
- if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
+ if (!p_event->is_pressed()) {
+ Ref<InputEventMouseButton> mouse_button = p_event;
+ if (mouse_button.is_valid()) {
+ if (!has_point(mouse_button->get_position())) {
+ status.hovering = false;
+ }
+ }
+ // pressed state should be correct with button_up signal
emit_signal("button_up");
status.press_attempt = false;
+ status.pressing_inside = false;
}
update();