diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
commit | b24fe3dd206ce391ec4c5f68d32fc2259f275563 (patch) | |
tree | 5d05b14d21ba1c8a484f9b7f3739a63f42ca082d /scene/gui | |
parent | 870c075ebf67749b21b6cc0c705088bbe273f1bb (diff) |
Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/button_group.cpp | 3 | ||||
-rw-r--r-- | scene/gui/label.cpp | 5 |
2 files changed, 6 insertions, 2 deletions
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp index 65cfd03505..58b323c24d 100644 --- a/scene/gui/button_group.cpp +++ b/scene/gui/button_group.cpp @@ -67,6 +67,9 @@ Array ButtonGroup::_get_button_list() const { List<BaseButton*> b; get_button_list(&b); + + b.sort_custom<Node::Comparator>(); + Array arr; arr.resize(b.size()); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index b7918994d8..36940655d4 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -397,6 +397,7 @@ void Label::regenerate_word_cache() { } + if (current=='\n') { insert_newline=true; } else { @@ -446,7 +447,7 @@ void Label::regenerate_word_cache() { } - total_char_cache -= line_count + 1; // do not count new lines (including the first one) + //total_char_cache -= line_count + 1; // do not count new lines (including the first one) if (!autowrap) { @@ -535,7 +536,7 @@ void Label::set_percent_visible(float p_percent) { if (p_percent<0) set_visible_characters(-1); else - set_visible_characters(get_total_character_count()*p_percent); + set_visible_characters(get_total_character_count()*p_percent); percent_visible=p_percent; } |