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authorMarianoGNU <marianognu.easyrpg@gmail.com>2015-12-23 23:17:09 -0300
committerMarianoGNU <marianognu.easyrpg@gmail.com>2016-01-15 17:23:19 -0300
commitad2387f0be9552976f209d418bf8e99805f547ce (patch)
tree7cadb7e315cdde2a8ddb1ddafc099243efe3355e /scene/gui
parent1f3d6824c8db30cd5636aaa3978a953bedff4ed8 (diff)
Add presets.
Also fix some bugs. Fix a crash and a minor bug
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/color_picker.cpp154
-rw-r--r--scene/gui/color_picker.h9
2 files changed, 132 insertions, 31 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 2acb7b4bfd..0afca6b977 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -30,19 +30,34 @@
#include "scene/gui/separator.h"
#include "os/os.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color) {
+ if (!mat.is_valid())
+ return;
+ Ref<Shader> sdr = mat->get_shader();
+ if (!sdr.is_valid())
+ return;
+ mat->set_shader_param("R",p_color.r);
+ mat->set_shader_param("G",p_color.g);
+ mat->set_shader_param("B",p_color.b);
+ mat->set_shader_param("H",p_color.get_h());
+ mat->set_shader_param("S",p_color.get_s());
+ mat->set_shader_param("V",p_color.get_v());
+ mat->set_shader_param("A",p_color.a);
+}
void ColorPicker::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_THEME_CHANGED: {
- uv_material->set_shader(get_shader("uv_editor"));
- uv_material->set_shader_param("H", h);
-
- w_material->set_shader(get_shader("w_editor"));
-
+ uv_material->set_shader(get_shader("uv_editor"));
+ w_material->set_shader(get_shader("w_editor"));
+ update_material(uv_material,color);
+ update_material(w_material,color);
_update_controls();
} break;
@@ -66,13 +81,14 @@ void ColorPicker::_update_controls() {
}
-
void ColorPicker::set_color(const Color& p_color) {
color=p_color;
h=color.get_h();
s=color.get_s();
v=color.get_v();
+ update_material(uv_material, color);
+ update_material(w_material, color);
_update_color();
}
@@ -100,6 +116,9 @@ void ColorPicker::_value_changed(double) {
}
color.components[3] = scroll[3]->get_val()/255.0;
+ update_material(uv_material,color);
+ update_material(w_material,color);
+
html->set_text(color.to_html(edit_alpha && color.a<1));
sample->update();
@@ -137,11 +156,37 @@ void ColorPicker::_update_color() {
updating=false;
}
+void ColorPicker::_update_presets()
+{
+ Size2 size=bt_add_preset->get_size();
+ preset->set_custom_minimum_size(Size2(size.width*presets.size(),size.height));
+ Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB);
+ for (int y=0;y<size.y;y++)
+ for (int x=0;x<size.x*presets.size();x++)
+ i.put_pixel(x,y,presets[(int)x/size.x]);
+ Ref<ImageTexture> t;
+ t.instance();
+ t->create_from_image(i);
+ preset->set_texture(t);
+}
+
Color ColorPicker::get_color() const {
return color;
}
+void ColorPicker::add_preset(const Color &p_color)
+{
+ if (presets.find(p_color)) {
+ presets.move_to_back(presets.find(p_color));
+ } else {
+ presets.push_back(p_color);
+ }
+ _update_presets();
+ if (presets.size()==10)
+ bt_add_preset->hide();
+}
+
void ColorPicker::set_raw_mode(bool p_enabled) {
@@ -164,8 +209,7 @@ void ColorPicker::_sample_draw() {
sample->draw_rect(Rect2(Point2(),Size2(256,20)),color);
}
-void ColorPicker::_uv_input(const InputEvent &ev)
-{
+void ColorPicker::_uv_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
if (bev.pressed) {
@@ -174,6 +218,10 @@ void ColorPicker::_uv_input(const InputEvent &ev)
float y = CLAMP((float)bev.y,0,256);
s=x/256;
v=1.0-y/256.0;
+ color.set_hsv(h,s,v,color.a);
+ update_material(w_material, color);
+ _update_color();
+ emit_signal("color_changed", color);
} else {
changing_color = false;
}
@@ -185,34 +233,67 @@ void ColorPicker::_uv_input(const InputEvent &ev)
float y = CLAMP((float)bev.y,0,256);
s=x/256;
v=1.0-y/256.0;
+ color.set_hsv(h,s,v,color.a);
+ update_material(w_material, color);
+ _update_color();
+ emit_signal("color_changed", color);
}
- color.set_hsv(h,s,v,color.a);
- _update_color();
- emit_signal("color_changed", color);
}
-void ColorPicker::_w_input(const InputEvent &ev)
-{
+void ColorPicker::_w_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
if (bev.pressed) {
changing_color = true;
- h=((float)bev.y)/256.0;
+ h=1-((float)bev.y)/256.0;
} else {
changing_color = false;
}
+ color.set_hsv(h,s,v,color.a);
+ update_material(uv_material, color);
+ _update_color();
+ emit_signal("color_changed", color);
} else if (ev.type == InputEvent::MOUSE_MOTION) {
const InputEventMouse &bev = ev.mouse_motion;
if (!changing_color)
return;
float y = CLAMP((float)bev.y,0,256);
h=1.0-y/256.0;
+ color.set_hsv(h,s,v,color.a);
+ update_material(uv_material, color);
+ _update_color();
+ emit_signal("color_changed", color);
}
- uv_material->set_shader_param("H", h);
- color.set_hsv(h,s,v,color.a);
- _update_color();
- emit_signal("color_changed", color);
+}
+
+void ColorPicker::_preset_input(const InputEvent &ev) {
+ if (ev.type == InputEvent::MOUSE_BUTTON) {
+ const InputEventMouseButton &bev = ev.mouse_button;
+ if (bev.pressed && bev.button_index==BUTTON_LEFT) {
+ int index = bev.x/(preset->get_size().x/presets.size());
+ set_color(presets[index]);
+ } else if (bev.pressed && bev.button_index==BUTTON_RIGHT) {
+ int index = bev.x/(preset->get_size().x/presets.size());
+ presets.erase(presets[index]);
+ _update_presets();
+ bt_add_preset->show();
+ }
+ _update_color();
+ emit_signal("color_changed", color);
+ } else if (ev.type == InputEvent::MOUSE_MOTION) {
+ const InputEventMouseButton &bev = ev.mouse_button;
+ int index = bev.x/(preset->get_size().x/presets.size());
+ if (index<0 || index >= presets.size())
+ return;
+ preset->set_tooltip("Color: #"+presets[index].to_html(presets[index].a<1)+"\n"
+ "LMB: Set color\n"
+ "RMB: Remove preset");
+ }
+}
+
+void ColorPicker::_add_preset_pressed() {
+ add_preset(color);
}
void ColorPicker::_bind_methods() {
@@ -223,18 +304,18 @@ void ColorPicker::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_raw_mode"),&ColorPicker::is_raw_mode);
ObjectTypeDB::bind_method(_MD("set_edit_alpha","show"),&ColorPicker::set_edit_alpha);
ObjectTypeDB::bind_method(_MD("is_editing_alpha"),&ColorPicker::is_editing_alpha);
+ ObjectTypeDB::bind_method(_MD("add_preset"), &ColorPicker::add_preset);
ObjectTypeDB::bind_method(_MD("_value_changed"),&ColorPicker::_value_changed);
ObjectTypeDB::bind_method(_MD("_html_entered"),&ColorPicker::_html_entered);
+ ObjectTypeDB::bind_method(_MD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed);
ObjectTypeDB::bind_method(_MD("_sample_draw"),&ColorPicker::_sample_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&ColorPicker::_uv_input);
ObjectTypeDB::bind_method(_MD("_w_input"),&ColorPicker::_w_input);
+ ObjectTypeDB::bind_method(_MD("_preset_input"),&ColorPicker::_preset_input);
ADD_SIGNAL( MethodInfo("color_changed",PropertyInfo(Variant::COLOR,"color")));
}
-
-
-
ColorPicker::ColorPicker() :
BoxContainer(true) {
@@ -254,7 +335,7 @@ ColorPicker::ColorPicker() :
add_child(hb_smpl);
HBoxContainer *hb_edit = memnew( HBoxContainer );
-
+
uv_edit= memnew ( TextureFrame );
Image i(256, 256, false, Image::FORMAT_RGB);
for (int y=0;y<256;y++)
@@ -267,7 +348,7 @@ ColorPicker::ColorPicker() :
uv_edit->set_ignore_mouse(false);
uv_edit->set_custom_minimum_size(Size2(256,256));
uv_edit->connect("input_event", this, "_uv_input");
-
+
add_child(hb_edit);
w_edit= memnew( TextureFrame );
i = Image(15, 256, false, Image::FORMAT_RGB);
@@ -285,21 +366,22 @@ ColorPicker::ColorPicker() :
hb_edit->add_child(uv_edit);
hb_edit->add_child(memnew( VSeparator ));
hb_edit->add_child(w_edit);
-
+
VBoxContainer *vbl = memnew( VBoxContainer );
add_child(vbl);
+ add_child(memnew( HSeparator ));
VBoxContainer *vbr = memnew( VBoxContainer );
add_child(vbr);
vbr->set_h_size_flags(SIZE_EXPAND_FILL);
-
+ const char* lt[4] = {"R","G","B","A"};
for(int i=0;i<4;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
- labels[i]=memnew( Label );
+ labels[i]=memnew( Label(lt[i]) );
hbc->add_child(labels[i]);
scroll[i]=memnew( HSlider );
@@ -341,12 +423,9 @@ ColorPicker::ColorPicker() :
_update_color();
updating=false;
- set_color(Color(1,1,1));
-
uv_material.instance();
Ref<Shader> s_uv = get_shader("uv_editor");
uv_material->set_shader(s_uv);
- uv_material->set_shader_param("H", h);
w_material.instance();
@@ -356,6 +435,8 @@ ColorPicker::ColorPicker() :
uv_edit->set_material(uv_material);
w_edit->set_material(w_material);
+ set_color(Color(1,1,1));
+
i.create(256,20,false,Image::FORMAT_RGB);
for (int y=0;y<20;y++)
for(int x=0;x<256;x++)
@@ -367,6 +448,20 @@ ColorPicker::ColorPicker() :
t_smpl.instance();
t_smpl->create_from_image(i);
sample->set_texture(t_smpl);
+
+ HBoxContainer *bbc = memnew( HBoxContainer );
+ add_child(bbc);
+
+ preset = memnew( TextureFrame );
+ bbc->add_child(preset);
+ preset->set_ignore_mouse(false);
+ preset->connect("input_event", this, "_preset_input");
+
+ bt_add_preset = memnew ( Button );
+ bt_add_preset->set_icon(get_icon("add_preset"));
+ bt_add_preset->set_tooltip("Add current color as a preset");
+ bt_add_preset->connect("pressed", this, "_add_preset_pressed", Vector<Variant>());
+ bbc->add_child(bt_add_preset);
}
@@ -400,7 +495,6 @@ void ColorPickerButton::_notification(int p_what) {
}
}
-
void ColorPickerButton::set_color(const Color& p_color){
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index bfd73c9e2a..8a21d4b1b5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -50,6 +50,9 @@ private:
TextureFrame *uv_edit;
TextureFrame *w_edit;
TextureFrame *sample;
+ TextureFrame *preset;
+ Button *bt_add_preset;
+ List<Color> presets;
ToolButton *btn_pick;
CheckButton *btn_mode;
Ref<CanvasItemMaterial> uv_material;
@@ -72,10 +75,13 @@ private:
void _value_changed(double);
void _update_controls();
void _update_color();
+ void _update_presets();
void _sample_draw();
void _uv_input(const InputEvent& p_input);
void _w_input(const InputEvent& p_input);
+ void _preset_input(const InputEvent& p_input);
+ void _add_preset_pressed();
protected:
void _notification(int);
@@ -87,7 +93,8 @@ public:
void set_color(const Color& p_color);
Color get_color() const;
-
+
+ void add_preset(const Color& p_color);
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;