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authorGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 15:41:39 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 18:06:17 +0200
commita3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch)
treecedf0a8411cfc773f63acb1bc702c4cf20008ac5 /scene/gui
parentd81ea631d91bd282b823ab03d68123befe4027c0 (diff)
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/item_list.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 4fddb4b661..0bdae2b118 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -406,6 +406,9 @@ void ItemList::remove_item(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
items.remove(p_idx);
+ if (current == p_idx) {
+ current = -1;
+ }
update();
shape_changed = true;
defer_select_single = -1;