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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-08 07:50:27 +0200
committerGitHub <noreply@github.com>2021-10-08 07:50:27 +0200
commit9b34442d93298c9e15f2068e2ba955c411aeb3af (patch)
tree94c4029c2e6530ed044c7f9bb85c070d6eb0673d /scene/gui
parent89ed936ea1a821582cc2a082cad8a539e0036339 (diff)
parent3c5103ac1d9a97cfe94978896b50572c2138138f (diff)
Merge pull request #53551 from YeldhamDev/tabs_is_a_buggy_mess
Fix invisible tabs not being ignored in `Tabs`
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/tabs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f305bf7013..0755a79eee 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -223,7 +223,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
}
int found = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
update();
@@ -914,7 +914,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) {
int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
int hover_now = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
Rect2 rect = get_tab_rect(i);
if (rect.has_point(p_point)) {
hover_now = i;