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authorRémi Verschelde <rverschelde@gmail.com>2020-12-09 12:04:02 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-12-09 12:04:02 +0100
commit9a8e1235930af0091cbbb4b37949657bd6128cf8 (patch)
tree7c96f0b8ac2dd8c301d4e6c18653de9aacc0d662 /scene/gui
parent92c001ef0982dc42de3a0dca1df5ac234cbbe229 (diff)
Fix connections to CanvasItem and Tabs signals
Follow-up to #44188 and #44189.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/color_picker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index f8a67d154b..6ebd1011e9 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -615,7 +615,7 @@ void ColorPicker::_screen_pick_pressed() {
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", callable_mp(this, &ColorPicker::_screen_input));
// It immediately toggles off in the first press otherwise.
- screen->call_deferred("connect", "hide", Callable(btn_pick, "set_pressed"), varray(false));
+ screen->call_deferred("connect", "hidden", Callable(btn_pick, "set_pressed"), varray(false));
}
screen->raise();
#ifndef _MSC_VER