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author | krzycho <krzycho_s@tlen.pl> | 2015-06-11 05:18:13 +0200 |
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committer | krzycho <krzycho_s@tlen.pl> | 2015-06-11 05:18:13 +0200 |
commit | 936b6e69f6c14437d7b86c4c6476ec43dd4606c7 (patch) | |
tree | 2e1ed31d454e543842d77eb1900e1252af2a4983 /scene/gui | |
parent | 394276c45f4e1b256d6450a3ae7341368ace5fca (diff) |
founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/color_ramp_edit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp index c39893ac97..14a48fe3d3 100644 --- a/scene/gui/color_ramp_edit.cpp +++ b/scene/gui/color_ramp_edit.cpp @@ -48,6 +48,7 @@ void ColorRampEdit::_input_event(const InputEvent& p_event) { points.remove(grabbed); grabbed=-1; + grabbing=false; update(); emit_signal("ramp_changed"); accept_event(); @@ -67,6 +68,7 @@ void ColorRampEdit::_input_event(const InputEvent& p_event) { { points.remove(grabbed); grabbed=-1; + grabbing=false; update(); emit_signal("ramp_changed"); accept_event(); |