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authorbosak <bosakmaw@gmail.com>2018-04-01 19:22:51 +0300
committerbosak <bosakmaw@gmail.com>2018-04-01 19:22:51 +0300
commit90918ff5ab2c7b3ae93e5acf49d86f7264eb710a (patch)
tree5859132f4712e7ce0128af2e31e24a974ac09a2e /scene/gui
parent1fa69c24a0ef58e66030b3aac9aa35374a3110b2 (diff)
add tint for under, progress and over and tint group
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/texture_progress.cpp79
-rw-r--r--scene/gui/texture_progress.h14
2 files changed, 63 insertions, 30 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 65ddb8aa20..82d983184b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -80,15 +80,6 @@ bool TextureProgress::get_nine_patch_stretch() const {
return nine_patch_stretch;
}
-void TextureProgress::set_tint(const Color &p_tint) {
- tint = p_tint;
- update();
-}
-
-Color TextureProgress::get_tint() const {
- return tint;
-}
-
Size2 TextureProgress::get_minimum_size() const {
if (nine_patch_stretch)
@@ -115,6 +106,33 @@ Ref<Texture> TextureProgress::get_progress_texture() const {
return progress;
}
+void TextureProgress::set_tint_under(const Color &p_tint) {
+ tint_under = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_under() const {
+ return tint_under;
+}
+
+void TextureProgress::set_tint_progress(const Color &p_tint) {
+ tint_progress = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_progress() const {
+ return tint_progress;
+}
+
+void TextureProgress::set_tint_over(const Color &p_tint) {
+ tint_over = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_over() const {
+ return tint_over;
+}
+
Point2 TextureProgress::unit_val_to_uv(float val) {
if (progress.is_null())
return Point2();
@@ -260,42 +278,42 @@ void TextureProgress::_notification(int p_what) {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
if (under.is_valid()) {
- draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
}
if (progress.is_valid()) {
- draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint);
+ draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
}
if (over.is_valid()) {
- draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
}
} else {
if (under.is_valid())
- draw_texture(under, Point2());
+ draw_texture(under, Point2(), tint_under);
if (progress.is_valid()) {
Size2 s = progress->get_size();
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region, tint);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_RIGHT_TO_LEFT: {
Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region, tint);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_TOP_TO_BOTTOM: {
Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region, tint);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_BOTTOM_TO_TOP: {
Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region, tint);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
- draw_texture_rect_region(progress, region, region, tint);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} else if (val != 0) {
Array pts;
float direction = mode == FILL_CLOCKWISE ? 1 : -1;
@@ -321,7 +339,7 @@ void TextureProgress::_notification(int p_what) {
points.push_back(Point2(uv.x * s.x, uv.y * s.y));
}
Vector<Color> colors;
- colors.push_back(tint);
+ colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
@@ -334,11 +352,11 @@ void TextureProgress::_notification(int p_what) {
}
} break;
default:
- draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint);
+ draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
if (over.is_valid())
- draw_texture(over, Point2());
+ draw_texture(over, Point2(), tint_over);
}
} break;
@@ -400,6 +418,15 @@ void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
+ ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under);
+ ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under);
+
+ ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress);
+ ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress);
+
+ ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over);
+ ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over);
+
ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
@@ -415,15 +442,15 @@ void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgress::set_nine_patch_stretch);
ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch);
- ClassDB::bind_method(D_METHOD("set_tint", "tint"), &TextureProgress::set_tint);
- ClassDB::bind_method(D_METHOD("get_tint"), &TextureProgress::get_tint);
-
ADD_GROUP("Textures", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint", "get_tint");
+ ADD_GROUP("Tint", "tint_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
@@ -456,5 +483,5 @@ TextureProgress::TextureProgress() {
stretch_margin[MARGIN_BOTTOM] = 0;
stretch_margin[MARGIN_TOP] = 0;
- tint = Color(1, 1, 1);
+ tint_under = tint_progress = tint_over = Color(1, 1, 1);
}
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index a635639640..34158b5db5 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -82,8 +82,14 @@ public:
void set_nine_patch_stretch(bool p_stretch);
bool get_nine_patch_stretch() const;
- void set_tint(const Color &p_tint);
- Color get_tint() const;
+ void set_tint_under(const Color &p_tint);
+ Color get_tint_under() const;
+
+ void set_tint_progress(const Color &p_tint);
+ Color get_tint_progress() const;
+
+ void set_tint_over(const Color &p_tint);
+ Color get_tint_over() const;
Size2 get_minimum_size() const;
@@ -96,11 +102,11 @@ private:
Point2 rad_center_off;
bool nine_patch_stretch;
int stretch_margin[4];
- Color tint;
+ Color tint_under, tint_progress, tint_over;
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
- void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate = Color(1, 1, 1));
+ void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
};
VARIANT_ENUM_CAST(TextureProgress::FillMode);