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authorvolzhs <volzhs@gmail.com>2020-10-29 10:51:34 +0900
committervolzhs <volzhs@gmail.com>2020-10-29 19:52:21 +0900
commit8a588343db2a061abcb5f28c0b94828f2de7ce90 (patch)
treeafbffe71496e9aa356117098806a0ca7bd47ea0c /scene/gui
parent50da616eeb9e3566058983bcb29f36e36a45e9df (diff)
Fix crash in TabContainer in case of no content at all
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/tab_container.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4074c75dd7..bd9c2da5bc 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -371,8 +371,10 @@ void TabContainer::_notification(int p_what) {
// Draw the tab area.
panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- // Draw selected tab in front
- _draw_tab(tab_fg, font_color_fg, current, tabs_ofs_cache + x_current);
+ // Draw selected tab in front. Need to check tabs.size() in case of no contents at all.
+ if (tabs.size() > 0) {
+ _draw_tab(tab_fg, font_color_fg, current, tabs_ofs_cache + x_current);
+ }
// Draw the popup menu.
x = get_size().width;