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authorJummit <jummit@web.de>2021-08-22 21:09:16 +0200
committerJummit <jummit@web.de>2021-08-22 21:09:16 +0200
commit856d0b52e53593e8706b295c38fffb5d7239e551 (patch)
tree320112b7242c6d2e42f264bc19a541fb16ace2e6 /scene/gui
parentfb176d5f6e6dc2b43c630a041a8ab7d737173ec4 (diff)
Fix GraphEdit connection colors
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/graph_edit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index ac1dea5e94..cdb73e3698 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -823,9 +823,9 @@ void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from
Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom);
Vector<Vector2> scaled_points;
Vector<Color> colors;
- float length = p_from.distance_to(p_to);
+ float length = (p_from / p_zoom).distance_to(p_to / p_zoom);
for (int i = 0; i < points.size(); i++) {
- float d = p_from.distance_to(points[i]) / length;
+ float d = (p_from / p_zoom).distance_to(points[i]) / length;
colors.push_back(p_color.lerp(p_to_color, d));
scaled_points.push_back(points[i] * p_zoom);
}