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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-20 21:12:57 +0200
committerGitHub <noreply@github.com>2021-10-20 21:12:57 +0200
commit8474bb0a3c4c231016a827e582f9bb54979911f1 (patch)
tree1b5d379a8f7eefccfdad7c72e255d060932e7ed9 /scene/gui
parentaf976e4834abcf3c5e252bfeab1583568d32272e (diff)
parent2203670cccda4e2037757223f86de554fc174eb7 (diff)
Merge pull request #54023 from zedutch/fix-empty-tabs-crash
Fix Tabs crashing on click input if there are no tabs
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/tab_bar.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 7c7e3b0547..78b58c773a 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -222,6 +222,11 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
+ if (max_drawn_tab <= 0) {
+ // Return early if there are no actual tabs to handle input for.
+ return;
+ }
+
int found = -1;
for (int i = offset; i <= max_drawn_tab; i++) {
if (tabs[i].rb_rect.has_point(pos)) {