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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-21 13:33:44 +0200
committerGitHub <noreply@github.com>2021-09-21 13:33:44 +0200
commit8085affdb109123f68059e37beb2236a1f94de1a (patch)
tree22bd3469568373217e94ebcd8c2368d2f3ce45fa /scene/gui
parent2717f583a4de73617fe8ae049e4313ac843d6bb0 (diff)
parentc931906af71ffdc49dd10611bb4ac69febdca559 (diff)
Merge pull request #52890 from bruvzg/rtl_effects_connected
Improve connected grapheme handling in the RTL CharFX.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/rich_text_effect.cpp8
-rw-r--r--scene/gui/rich_text_effect.h14
-rw-r--r--scene/gui/rich_text_label.cpp104
-rw-r--r--scene/gui/rich_text_label.h3
4 files changed, 103 insertions, 26 deletions
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 236d106af8..076fa132c0 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -90,6 +90,12 @@ void CharFXTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index);
ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index);
+ ClassDB::bind_method(D_METHOD("get_glyph_count"), &CharFXTransform::get_glyph_count);
+ ClassDB::bind_method(D_METHOD("set_glyph_count", "glyph_count"), &CharFXTransform::set_glyph_count);
+
+ ClassDB::bind_method(D_METHOD("get_glyph_flags"), &CharFXTransform::get_glyph_flags);
+ ClassDB::bind_method(D_METHOD("set_glyph_flags", "glyph_flags"), &CharFXTransform::set_glyph_flags);
+
ClassDB::bind_method(D_METHOD("get_font"), &CharFXTransform::get_font);
ClassDB::bind_method(D_METHOD("set_font", "font"), &CharFXTransform::set_font);
@@ -101,5 +107,7 @@ void CharFXTransform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_count"), "set_glyph_count", "get_glyph_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_flags"), "set_glyph_flags", "get_glyph_flags");
ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index f5506542bb..5681f9b193 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -50,6 +50,8 @@ public:
double elapsed_time = 0.0f;
Dictionary environment;
uint32_t glyph_index = 0;
+ uint16_t glyph_flags = 0;
+ uint8_t glyph_count = 0;
RID font;
CharFXTransform();
@@ -57,19 +59,31 @@ public:
Vector2i get_range() { return range; }
void set_range(const Vector2i &p_range) { range = p_range; }
+
double get_elapsed_time() { return elapsed_time; }
void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; }
+
bool is_visible() { return visibility; }
void set_visibility(bool p_visibility) { visibility = p_visibility; }
+
bool is_outline() { return outline; }
void set_outline(bool p_outline) { outline = p_outline; }
+
Point2 get_offset() { return offset; }
void set_offset(Point2 p_offset) { offset = p_offset; }
+
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
uint32_t get_glyph_index() const { return glyph_index; };
void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; };
+
+ uint16_t get_glyph_flags() const { return glyph_index; };
+ void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; };
+
+ uint8_t get_glyph_count() const { return glyph_count; };
+ void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; };
+
RID get_font() const { return font; };
void set_font(RID p_font) { font = p_font; };
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 2314b7a1da..eb88570663 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -852,6 +852,21 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Point2 fx_offset = Vector2(glyphs[i].x_off, glyphs[i].y_off);
RID frid = glyphs[i].font_rid;
uint32_t gl = glyphs[i].index;
+ uint16_t gl_fl = glyphs[i].flags;
+ uint8_t gl_cn = glyphs[i].count;
+ bool cprev = false;
+ if (gl_cn == 0) { // Parts of the same cluster, always connected.
+ cprev = true;
+ }
+ if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected.
+ if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
+ cprev = true;
+ }
+ } else {
+ if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
+ cprev = true;
+ }
+ }
//Apply fx.
float faded_visibility = 1.0f;
@@ -880,6 +895,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
charfx->outline = true;
charfx->font = frid;
charfx->glyph_index = gl;
+ charfx->glyph_flags = gl_fl;
+ charfx->glyph_count = gl_cn;
charfx->offset = fx_offset;
charfx->color = font_color;
@@ -895,25 +912,34 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_SHAKE) {
ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
- uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
- uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
- uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
- n_time = (n_time > 1.0) ? 1.0 : n_time;
- fx_offset += Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ if (!cprev) {
+ uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
+ uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
+ uint64_t max_rand = 2147483647;
+ double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
+ n_time = (n_time > 1.0) ? 1.0 : n_time;
+ item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ }
+ fx_offset += item_shake->prev_off;
} else if (item_fx->type == ITEM_WAVE) {
ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
- double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
- fx_offset += Point2(0, 1) * value;
+ if (!cprev) {
+ double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_wave->amplitude / 10.0f);
+ item_wave->prev_off = Point2(0, 1) * value;
+ }
+ fx_offset += item_wave->prev_off;
} else if (item_fx->type == ITEM_TORNADO) {
ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
- double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
- double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
- fx_offset += Point2(torn_x, torn_y);
+ if (!cprev) {
+ double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
+ double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
+ item_tornado->prev_off = Point2(torn_x, torn_y);
+ }
+ fx_offset += item_tornado->prev_off;
} else if (item_fx->type == ITEM_RAINBOW) {
ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
@@ -1004,6 +1030,21 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Point2 fx_offset = Vector2(glyphs[i].x_off, glyphs[i].y_off);
RID frid = glyphs[i].font_rid;
uint32_t gl = glyphs[i].index;
+ uint16_t gl_fl = glyphs[i].flags;
+ uint8_t gl_cn = glyphs[i].count;
+ bool cprev = false;
+ if (gl_cn == 0) { // Parts of the same grapheme cluster, always connected.
+ cprev = true;
+ }
+ if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected.
+ if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
+ cprev = true;
+ }
+ } else {
+ if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
+ cprev = true;
+ }
+ }
//Apply fx.
float faded_visibility = 1.0f;
@@ -1032,6 +1073,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
charfx->outline = false;
charfx->font = frid;
charfx->glyph_index = gl;
+ charfx->glyph_flags = gl_fl;
+ charfx->glyph_count = gl_cn;
charfx->offset = fx_offset;
charfx->color = font_color;
@@ -1047,25 +1090,34 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_SHAKE) {
ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
- uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
- uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
- uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
- n_time = (n_time > 1.0) ? 1.0 : n_time;
- fx_offset += Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ if (!cprev) {
+ uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
+ uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
+ uint64_t max_rand = 2147483647;
+ double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
+ n_time = (n_time > 1.0) ? 1.0 : n_time;
+ item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ }
+ fx_offset += item_shake->prev_off;
} else if (item_fx->type == ITEM_WAVE) {
ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
- double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
- fx_offset += Point2(0, 1) * value;
+ if (!cprev) {
+ double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
+ item_wave->prev_off = Point2(0, 1) * value;
+ }
+ fx_offset += item_wave->prev_off;
} else if (item_fx->type == ITEM_TORNADO) {
ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
- double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
- double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
- fx_offset += Point2(torn_x, torn_y);
+ if (!cprev) {
+ double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
+ double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
+ item_tornado->prev_off = Point2(torn_x, torn_y);
+ }
+ fx_offset += item_tornado->prev_off;
} else if (item_fx->type == ITEM_RAINBOW) {
ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 806f684b67..94f02a3989 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -267,6 +267,7 @@ private:
float rate = 0.0f;
uint64_t _current_rng = 0;
uint64_t _previous_rng = 0;
+ Vector2 prev_off;
ItemShake() { type = ITEM_SHAKE; }
@@ -289,6 +290,7 @@ private:
struct ItemWave : public ItemFX {
float frequency = 1.0f;
float amplitude = 1.0f;
+ Vector2 prev_off;
ItemWave() { type = ITEM_WAVE; }
};
@@ -296,6 +298,7 @@ private:
struct ItemTornado : public ItemFX {
float radius = 1.0f;
float frequency = 1.0f;
+ Vector2 prev_off;
ItemTornado() { type = ITEM_TORNADO; }
};