diff options
author | Jummit <jummit@web.de> | 2021-08-22 11:08:37 +0200 |
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committer | Jummit <jummit@web.de> | 2021-08-22 11:08:37 +0200 |
commit | 7c1181116fddf610da61f31cf2d3fd49b8489995 (patch) | |
tree | 739b6ebbb2748f5a409e6bf1063e3d7e467cb098 /scene/gui | |
parent | 51800eebc6b4f5905bcb97934c8af58cc5e5cf51 (diff) |
Make GraphEdit connections consistent on zoom
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/graph_edit.cpp | 16 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 2 |
2 files changed, 10 insertions, 8 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index f916a35be0..ac1dea5e94 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -819,19 +819,21 @@ PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const V return curve.tessellate(); } -void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width) { - Vector<Vector2> points = get_connection_line(p_from, p_to); +void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) { + Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom); + Vector<Vector2> scaled_points; Vector<Color> colors; float length = p_from.distance_to(p_to); for (int i = 0; i < points.size(); i++) { float d = p_from.distance_to(points[i]) / length; colors.push_back(p_color.lerp(p_to_color, d)); + scaled_points.push_back(points[i] * p_zoom); } #ifdef TOOLS_ENABLED - p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); + p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); #else - p_where->draw_polyline_colors(points, colors, p_width, lines_antialiased); + p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased); #endif } @@ -878,7 +880,7 @@ void GraphEdit::_connections_layer_draw() { color = color.lerp(activity_color, E->get().activity); tocolor = tocolor.lerp(activity_color, E->get().activity); } - _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness); + _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness, zoom); } while (to_erase.size()) { @@ -917,7 +919,7 @@ void GraphEdit::_top_layer_draw() { if (!connecting_out) { SWAP(pos, topos); } - _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness); + _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness, zoom); } if (box_selecting) { @@ -1021,7 +1023,7 @@ void GraphEdit::_minimap_draw() { from_color = from_color.lerp(activity_color, E.activity); to_color = to_color.lerp(activity_color, E.activity); } - _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 1.0); + _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length()); } // Draw the "camera" viewport. diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 67d461a4cb..7a9286be0f 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -170,7 +170,7 @@ private: bool lines_antialiased = true; PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); - void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width); + void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); |