diff options
author | Robert Hernandez <killerjaguar26@gmail.com> | 2017-03-30 23:35:57 -0400 |
---|---|---|
committer | Robert Hernandez <killerjaguar26@gmail.com> | 2017-03-31 01:48:02 -0400 |
commit | 7a428206fec3018f2535768b8a1f20ab9f02aa22 (patch) | |
tree | 90a14676bf94e52e004fbe59179827b260b327c5 /scene/gui | |
parent | a4a12a2b7b2f1acfae0d0f1158a1b14e79958da5 (diff) |
Fixed WindowDialog not aligning properly
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/dialogs.cpp | 13 | ||||
-rw-r--r-- | scene/gui/patch_9_rect.cpp | 4 |
2 files changed, 14 insertions, 3 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 35d54d9843..df8bfcf691 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -177,7 +177,18 @@ void WindowDialog::_notification(int p_what) { Size2 size = get_size(); Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog"); - panel->draw(canvas, Rect2(Point2(), size)); + int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT)); + int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP)); + int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT)); + int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM)); + + Rect2 rect; + rect.pos.x = -margin_left; + rect.pos.y = -margin_top; + rect.size.width = size.width + margin_left + margin_right; + rect.size.height = size.height + margin_top + margin_bottom; + + panel->draw(canvas, rect); int title_height = get_constant("title_height", "WindowDialog"); Color title_color = get_color("title_color", "WindowDialog"); diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index 77178b902f..f53036085f 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -39,9 +39,9 @@ void NinePatchRect::_notification(int p_what) { Rect2 rect = Rect2(Point2(), get_size()); Rect2 src_rect = region_rect; - + texture->get_rect_region(rect, src_rect, rect, src_rect); - + RID ci = get_canvas_item(); VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); } |