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authorRobert Hernandez <killerjaguar26@gmail.com>2017-03-30 23:35:57 -0400
committerRobert Hernandez <killerjaguar26@gmail.com>2017-03-31 01:48:02 -0400
commit7a428206fec3018f2535768b8a1f20ab9f02aa22 (patch)
tree90a14676bf94e52e004fbe59179827b260b327c5 /scene/gui
parenta4a12a2b7b2f1acfae0d0f1158a1b14e79958da5 (diff)
Fixed WindowDialog not aligning properly
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/dialogs.cpp13
-rw-r--r--scene/gui/patch_9_rect.cpp4
2 files changed, 14 insertions, 3 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 35d54d9843..df8bfcf691 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -177,7 +177,18 @@ void WindowDialog::_notification(int p_what) {
Size2 size = get_size();
Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
- panel->draw(canvas, Rect2(Point2(), size));
+ int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT));
+ int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP));
+ int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT));
+ int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM));
+
+ Rect2 rect;
+ rect.pos.x = -margin_left;
+ rect.pos.y = -margin_top;
+ rect.size.width = size.width + margin_left + margin_right;
+ rect.size.height = size.height + margin_top + margin_bottom;
+
+ panel->draw(canvas, rect);
int title_height = get_constant("title_height", "WindowDialog");
Color title_color = get_color("title_color", "WindowDialog");
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 77178b902f..f53036085f 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -39,9 +39,9 @@ void NinePatchRect::_notification(int p_what) {
Rect2 rect = Rect2(Point2(), get_size());
Rect2 src_rect = region_rect;
-
+
texture->get_rect_region(rect, src_rect, rect, src_rect);
-
+
RID ci = get_canvas_item();
VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center);
}