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authorMicky <micheledevita2@gmail.com>2022-08-20 20:06:13 +0200
committerMicky <micheledevita2@gmail.com>2022-08-26 12:15:57 +0200
commit64bd36ecee57b73ac698d6eb8a5065e03f3137f2 (patch)
tree4fff26279fcf1e0baa9c5748a0ef078172314edf /scene/gui
parent9876382df8c0fcb7880ca20b053d1f2b2a358785 (diff)
Rename Label & RichTextLabel.`percent_visible` to `visible_ratio`
Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/label.cpp42
-rw-r--r--scene/gui/label.h11
-rw-r--r--scene/gui/rich_text_label.cpp34
-rw-r--r--scene/gui/rich_text_label.h6
4 files changed, 46 insertions, 47 deletions
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 7a88afaa3b..b15578f222 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -279,8 +279,8 @@ void Label::_notification(int p_what) {
return; // Nothing new.
}
xl_text = new_text;
- if (percent_visible < 1) {
- visible_chars = get_total_character_count() * percent_visible;
+ if (visible_ratio < 1) {
+ visible_chars = get_total_character_count() * visible_ratio;
}
dirty = true;
@@ -348,7 +348,7 @@ void Label::_notification(int p_what) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
}
- int visible_glyphs = total_glyphs * percent_visible;
+ int visible_glyphs = total_glyphs * visible_ratio;
int processed_glyphs = 0;
total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
@@ -652,8 +652,8 @@ void Label::set_text(const String &p_string) {
text = p_string;
xl_text = atr(p_string);
dirty = true;
- if (percent_visible < 1) {
- visible_chars = get_total_character_count() * percent_visible;
+ if (visible_ratio < 1) {
+ visible_chars = get_total_character_count() * visible_ratio;
}
update();
update_minimum_size();
@@ -771,9 +771,9 @@ void Label::set_visible_characters(int p_amount) {
if (visible_chars != p_amount) {
visible_chars = p_amount;
if (get_total_character_count() > 0) {
- percent_visible = (float)p_amount / (float)get_total_character_count();
+ visible_ratio = (float)p_amount / (float)get_total_character_count();
} else {
- percent_visible = 1.0;
+ visible_ratio = 1.0;
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
dirty = true;
@@ -786,17 +786,17 @@ int Label::get_visible_characters() const {
return visible_chars;
}
-void Label::set_percent_visible(float p_percent) {
- if (percent_visible != p_percent) {
- if (percent_visible >= 1.0) {
+void Label::set_visible_ratio(float p_ratio) {
+ if (visible_ratio != p_ratio) {
+ if (visible_ratio >= 1.0) {
visible_chars = -1;
- percent_visible = 1.0;
- } else if (percent_visible < 0.0) {
+ visible_ratio = 1.0;
+ } else if (visible_ratio < 0.0) {
visible_chars = 0;
- percent_visible = 0.0;
+ visible_ratio = 0.0;
} else {
- visible_chars = get_total_character_count() * p_percent;
- percent_visible = p_percent;
+ visible_chars = get_total_character_count() * p_ratio;
+ visible_ratio = p_ratio;
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
@@ -806,8 +806,8 @@ void Label::set_percent_visible(float p_percent) {
}
}
-float Label::get_percent_visible() const {
- return percent_visible;
+float Label::get_visible_ratio() const {
+ return visible_ratio;
}
TextServer::VisibleCharactersBehavior Label::get_visible_characters_behavior() const {
@@ -889,8 +889,8 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visible_characters"), &Label::get_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &Label::get_visible_characters_behavior);
ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &Label::set_visible_characters_behavior);
- ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &Label::set_percent_visible);
- ClassDB::bind_method(D_METHOD("get_percent_visible"), &Label::get_percent_visible);
+ ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &Label::set_visible_ratio);
+ ClassDB::bind_method(D_METHOD("get_visible_ratio"), &Label::get_visible_ratio);
ClassDB::bind_method(D_METHOD("set_lines_skipped", "lines_skipped"), &Label::set_lines_skipped);
ClassDB::bind_method(D_METHOD("get_lines_skipped"), &Label::get_lines_skipped);
ClassDB::bind_method(D_METHOD("set_max_lines_visible", "lines_visible"), &Label::set_max_lines_visible);
@@ -911,10 +911,10 @@ void Label::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
- // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
+ // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied.
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index cab5b36d68..65831cab6e 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -59,10 +59,9 @@ private:
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
- float percent_visible = 1.0;
-
TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING;
int visible_chars = -1;
+ float visible_ratio = 1.0;
int lines_skipped = 0;
int max_lines_visible = -1;
@@ -110,22 +109,22 @@ public:
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
- TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior);
+ TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters(int p_amount);
int get_visible_characters() const;
int get_total_character_count() const;
+ void set_visible_ratio(float p_ratio);
+ float get_visible_ratio() const;
+
void set_clip_text(bool p_clip);
bool is_clipping_text() const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
- void set_percent_visible(float p_percent);
- float get_percent_visible() const;
-
void set_lines_skipped(int p_lines);
int get_lines_skipped() const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 6ab3cdcb69..3f1f16cd51 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -742,7 +742,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
bool trim_glyphs_ltr = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_LTR) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && !lrtl));
bool trim_glyphs_rtl = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_RTL) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && lrtl));
int total_glyphs = (trim_glyphs_ltr || trim_glyphs_rtl) ? get_total_glyph_count() : 0;
- int visible_glyphs = total_glyphs * percent_visible;
+ int visible_glyphs = total_glyphs * visible_ratio;
Vector<int> list_index;
Vector<ItemList *> list_items;
@@ -4940,19 +4940,19 @@ TextServer::AutowrapMode RichTextLabel::get_autowrap_mode() const {
return autowrap_mode;
}
-void RichTextLabel::set_percent_visible(float p_percent) {
- if (percent_visible != p_percent) {
+void RichTextLabel::set_visible_ratio(float p_ratio) {
+ if (visible_ratio != p_ratio) {
_stop_thread();
- if (percent_visible >= 1.0) {
+ if (visible_ratio >= 1.0) {
visible_characters = -1;
- percent_visible = 1.0;
- } else if (percent_visible < 0.0) {
+ visible_ratio = 1.0;
+ } else if (visible_ratio < 0.0) {
visible_characters = 0;
- percent_visible = 0.0;
+ visible_ratio = 0.0;
} else {
- visible_characters = get_total_character_count() * p_percent;
- percent_visible = p_percent;
+ visible_characters = get_total_character_count() * p_ratio;
+ visible_ratio = p_ratio;
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
@@ -4963,8 +4963,8 @@ void RichTextLabel::set_percent_visible(float p_percent) {
}
}
-float RichTextLabel::get_percent_visible() const {
- return percent_visible;
+float RichTextLabel::get_visible_ratio() const {
+ return visible_ratio;
}
void RichTextLabel::set_effects(Array p_effects) {
@@ -5139,8 +5139,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &RichTextLabel::get_visible_characters_behavior);
ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &RichTextLabel::set_visible_characters_behavior);
- ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
- ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
+ ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &RichTextLabel::set_visible_ratio);
+ ClassDB::bind_method(D_METHOD("get_visible_ratio"), &RichTextLabel::get_visible_ratio);
ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line);
ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph);
@@ -5189,10 +5189,10 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
- // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
+ // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied.
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
@@ -5264,11 +5264,11 @@ void RichTextLabel::set_visible_characters(int p_visible) {
visible_characters = p_visible;
if (p_visible == -1) {
- percent_visible = 1;
+ visible_ratio = 1;
} else {
int total_char_count = get_total_character_count();
if (total_char_count > 0) {
- percent_visible = (float)p_visible / (float)total_char_count;
+ visible_ratio = (float)p_visible / (float)total_char_count;
}
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 95e55bf1a1..79f9c62539 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -440,7 +440,7 @@ private:
void _menu_option(int p_option);
int visible_characters = -1;
- float percent_visible = 1.0;
+ float visible_ratio = 1.0;
TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING;
bool _is_click_inside_selection() const;
@@ -660,8 +660,8 @@ public:
int get_total_character_count() const;
int get_total_glyph_count() const;
- void set_percent_visible(float p_percent);
- float get_percent_visible() const;
+ void set_visible_ratio(float p_ratio);
+ float get_visible_ratio() const;
TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior);