diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-08 08:28:26 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-08 09:32:01 +0200 |
commit | 63a19df5e6a1cf3e03b9364389519adb79893f06 (patch) | |
tree | c13474f80b33ae9f81f1bed33b329b27a2107dbe /scene/gui | |
parent | 02d75f99b96e5d060b537863644c9b6679737b49 (diff) |
PopupMenu: Reorder add_* methods in more natural order
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/popup_menu.cpp | 91 | ||||
-rw-r--r-- | scene/gui/popup_menu.h | 14 |
2 files changed, 64 insertions, 41 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index a7c6c5ccab..9305b806c0 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -627,18 +627,10 @@ void PopupMenu::_notification(int p_what) { } } -void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +/* Methods to add items with or without icon, checkbox, shortcut. + * Be sure to keep them in sync when adding new properties in the Item struct. + */ - Item item; - item.icon = p_icon; - item.text = p_label; - item.xl_text = tr(p_label); - item.accel = p_accel; - item.id = p_id; - items.push_back(item); - update(); - minimum_size_changed(); -} void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) { Item item; @@ -651,39 +643,40 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) { minimum_size_changed(); } -void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { +void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { Item item; + item.icon = p_icon; item.text = p_label; item.xl_text = tr(p_label); + item.accel = p_accel; item.id = p_id; - item.submenu = p_submenu; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) { Item item; - item.icon = p_icon; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.id = p_id; + item.id = p_id == -1 ? items.size() : p_id; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { Item item; + item.icon = p_icon; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.id = p_id == -1 ? items.size() : p_id; + item.id = p_id; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); @@ -706,7 +699,21 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const Stri minimum_size_changed(); } -void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) { + + Item item; + item.text = p_label; + item.xl_text = tr(p_label); + item.accel = p_accel; + item.id = p_id; + item.max_states = p_max_states; + item.state = p_default_state; + items.push_back(item); + update(); + minimum_size_changed(); +} + +void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); @@ -714,7 +721,6 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut Item item; item.id = p_id; - item.icon = p_icon; item.shortcut = p_shortcut; item.shortcut_is_global = p_global; items.push_back(item); @@ -722,7 +728,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut minimum_size_changed(); } -void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); @@ -730,6 +736,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g Item item; item.id = p_id; + item.icon = p_icon; item.shortcut = p_shortcut; item.shortcut_is_global = p_global; items.push_back(item); @@ -737,7 +744,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g minimum_size_changed(); } -void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); @@ -746,15 +753,14 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh Item item; item.id = p_id; item.shortcut = p_shortcut; - item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; - item.icon = p_icon; item.shortcut_is_global = p_global; + item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); @@ -763,8 +769,9 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo Item item; item.id = p_id; item.shortcut = p_shortcut; - item.shortcut_is_global = p_global; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; + item.icon = p_icon; + item.shortcut_is_global = p_global; items.push_back(item); update(); minimum_size_changed(); @@ -778,20 +785,28 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ minimum_size_changed(); } -void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { + + add_icon_check_shortcut(p_icon, p_shortcut, p_id, p_global); + items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + update(); + minimum_size_changed(); +} + +void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { Item item; item.text = p_label; item.xl_text = tr(p_label); - item.accel = p_accel; item.id = p_id; - item.max_states = p_max_states; - item.state = p_default_state; + item.submenu = p_submenu; items.push_back(item); update(); minimum_size_changed(); } +/* Methods to modify existing items. */ + void PopupMenu::set_item_text(int p_idx, const String &p_text) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -1380,18 +1395,24 @@ void PopupMenu::clear_autohide_areas() { void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input); - ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("add_icon_radio_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_radio_check_item, DEFVAL(-1), DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_icon_radio_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_radio_check_shortcut, DEFVAL(-1), DEFVAL(false)); + + ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text); ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 8bfe8fc607..8c33178b09 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -120,21 +120,23 @@ protected: static void _bind_methods(); public: - void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); - void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); + void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0); + void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture> &p_icon); |