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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-07-18 00:52:36 +0200
committerGitHub <noreply@github.com>2016-07-18 00:52:36 +0200
commit62eae7cbe25f3e2f5cf2cc3bd4cb8d13a6845ef3 (patch)
treef49bd157c22882a2013676b1f81411481492e1ea /scene/gui
parent8de5aedb9ef7d4c17027b41b40677d1892f4158c (diff)
parent2c9468a46ac7be81085baec4778fcbf3075b2c70 (diff)
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/text_edit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 3449be1d93..46b64ce401 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1509,6 +1509,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
int gutter=cache.style_normal->get_margin(MARGIN_LEFT);
if (mb.x > gutter && mb.x <= gutter + cache.breakpoint_gutter_width + 3) {
set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
+ emit_signal("breakpoint_toggled", row);
return;
}
}
@@ -4488,6 +4489,7 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("cursor_changed"));
ADD_SIGNAL(MethodInfo("text_changed"));
ADD_SIGNAL(MethodInfo("request_completion"));
+ ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo( Variant::INT, "row")));
BIND_CONSTANT( MENU_CUT );
BIND_CONSTANT( MENU_COPY );