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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-19 22:59:49 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-19 22:59:49 +0200 |
commit | 5a29be31b3055e218107df50bbbebdc0865026e8 (patch) | |
tree | 3b6edaec6af4f6a4d9bdbe6c0a443898480dedfb /scene/gui | |
parent | 02ed4b392cc6655bfd9958c0c0fececffd8e5836 (diff) | |
parent | 38d3bfe971155bc7b0bdc8a10e059f9479d1eb5d (diff) |
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/base_button.h | 2 | ||||
-rw-r--r-- | scene/gui/color_rect.h | 2 | ||||
-rw-r--r-- | scene/gui/split_container.h | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index abb3f58d6b..ef278d7406 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -138,7 +138,7 @@ VARIANT_ENUM_CAST(BaseButton::ActionMode) class ButtonGroup : public Resource { - GDCLASS(ButtonGroup, Resource) + GDCLASS(ButtonGroup, Resource); friend class BaseButton; Set<BaseButton *> buttons; diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index d7f9ef275d..7a7bbe1029 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -34,7 +34,7 @@ #include "scene/gui/control.h" class ColorRect : public Control { - GDCLASS(ColorRect, Control) + GDCLASS(ColorRect, Control); Color color; diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 3c1ca09a9f..97838e19a3 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -35,7 +35,7 @@ class SplitContainer : public Container { - GDCLASS(SplitContainer, Container) + GDCLASS(SplitContainer, Container); public: enum DraggerVisibility { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 0c26602d2b..3e852deda6 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -40,7 +40,7 @@ class SyntaxHighlighter; class TextEdit : public Control { - GDCLASS(TextEdit, Control) + GDCLASS(TextEdit, Control); public: struct HighlighterInfo { |