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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-10 10:35:11 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-10 10:35:11 +0100 |
commit | 59a2fed1e62c6cee6433054956a15a2506552829 (patch) | |
tree | c0766ba76c6f985ded5486543295676fe21fa872 /scene/gui | |
parent | c51c7eb5bd173906259ad6bf04714191b7563e2c (diff) | |
parent | bf4a0242fff2152ce7983d811c1cac8b8acf27ba (diff) |
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
Fixes BaseButton not triggering the pressed signal on "Button Press"…
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 65912c1c07..b2020d44e8 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -165,7 +165,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { _pressed(); } } else { - if (!p_event->is_pressed()) { + if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { _pressed(); } } |