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authorSwarnim Arun <swarnimarun11@gmail.com>2019-09-14 00:44:12 +0530
committerSwarnim Arun <swarnimarun11@gmail.com>2019-09-26 01:53:58 +0530
commit59738e3fa3f01f85782883d025cd96f9b0d44283 (patch)
tree6f759f73507f0927d168fda370d2536dde78f7c2 /scene/gui
parentedf9055b7f3fb16f9b927d09bc84be31c1076ce7 (diff)
Visualscript editor graph unification & refactoring
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/tree.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 57663bbe82..2cca1b51c2 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2546,7 +2546,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) {
- edit_selected();
+ if (!edit_selected()) {
+ emit_signal("item_double_clicked");
+ }
} else {
emit_signal("item_double_clicked");
}