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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-30 22:22:46 +0100
committerGitHub <noreply@github.com>2017-10-30 22:22:46 +0100
commit4889b806984ce454f906f066c8b3f63c7efa401e (patch)
treee63480d73c93a933f1c83903b6041743d07e964d /scene/gui
parent6a11e8c3773d27f1a7531b16324edbf1c803ed43 (diff)
parent7683ff3e42539a24bc333573e271e2ae77eb5c61 (diff)
Merge pull request #12471 from mhilbrunner/autocomplete
Fix get_node() and $ autocompletion when using single quotes
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/text_edit.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index acf6d55eb5..2d55c077f1 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4489,7 +4489,13 @@ void TextEdit::_update_completion_candidates() {
completion_index = 0;
completion_base = s;
Vector<float> sim_cache;
+ bool single_quote = s.begins_with("'");
+
for (int i = 0; i < completion_strings.size(); i++) {
+ if (single_quote && completion_strings[i].is_quoted()) {
+ completion_strings[i] = completion_strings[i].unquote().quote("'");
+ }
+
if (s == completion_strings[i]) {
// A perfect match, stop completion
_cancel_completion();