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authorpunto- <ariel@godotengine.org>2016-05-17 13:27:49 -0300
committerpunto- <ariel@godotengine.org>2016-05-17 13:27:49 -0300
commit433de90564ed76c4069f5fb0193136bf34894847 (patch)
tree2f5d10707b613cbf0b4ebf9360716479c6966fb9 /scene/gui
parent8cb2e1be1b7ffb6a3a5de93b67373f1736beb2da (diff)
Removing round from int interpolation
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
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