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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-07-04 15:11:08 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-04 15:11:08 +0200 |
commit | 3724f1562be5caca3c5236c1cfac8d73a3303d42 (patch) | |
tree | 51e72655c3d71721ae1bcb34196c0f3858ca9dd7 /scene/gui | |
parent | 92bfde531cea21555dc74ad928a79120fbc9c34d (diff) | |
parent | 88c23e243f05696b2c3d56caad8055046e5edcd3 (diff) |
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
Fix control pixel snap rounding using floor() instead of round()
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/control.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 289924976d..fb0cec5212 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1335,8 +1335,8 @@ void Control::_size_changed() { // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { - new_size_cache = new_size_cache.floor(); - new_pos_cache = new_pos_cache.floor(); + new_size_cache = new_size_cache.round(); + new_pos_cache = new_pos_cache.round(); } bool pos_changed = new_pos_cache != data.pos_cache; bool size_changed = new_size_cache != data.size_cache; |