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authorRémi Verschelde <rverschelde@gmail.com>2020-07-01 14:18:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-07-01 14:44:45 +0200
commit372136fe75e9f042d2284bae46d2879950f4d399 (patch)
tree9341d5a780694220105d17352d2ffe07815278bd /scene/gui
parent719609522a30fa9e3b96b028ac5a1d1a65f1678f (diff)
Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/dialogs.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 81664733a3..5d7b6272bf 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -44,7 +44,6 @@ class LineEdit;
class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);
-public:
Window *parent_visible;
Panel *bg;
HBoxContainer *hbc;