diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /scene/gui | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/tree.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d8788b4eca..44f71a2c4e 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1953,6 +1953,14 @@ void Tree::text_editor_enter(String p_text) { c.val = evaluator->eval(p_text); else c.val = p_text.to_double(); + + if (c.step > 0) + c.val = Math::stepify(c.val, c.step); + if (c.val < c.min) + c.val = c.min; + else if (c.val > c.max) + c.val = c.max; + } break; default: { ERR_FAIL(); } } |