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authorJuan Linietsky <reduzio@gmail.com>2016-08-23 10:15:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-23 10:15:47 -0300
commit231c72b5eb2c81a3e5e21db019db029e9640cc48 (patch)
treee6c6f8544de7977caa167a9a0df83149ac5b2b0a /scene/gui
parentcbbcf727035c8b481889f605337a96a9e58ed970 (diff)
prettier connections for graph edit
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/graph_edit.cpp180
-rw-r--r--scene/gui/graph_edit.h7
2 files changed, 135 insertions, 52 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 458e51b4fd..6a4bf0f4a2 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -61,6 +61,7 @@ Error GraphEdit::connect_node(const StringName& p_from, int p_from_port,const St
c.to_port=p_to_port;
connections.push_back(c);
top_layer->update();
+ update();
return OK;
}
@@ -85,6 +86,7 @@ void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const
connections.erase(E);
top_layer->update();
+ update();
return;
}
}
@@ -118,10 +120,7 @@ void GraphEdit::_scroll_moved(double) {
_update_scroll_offset();
top_layer->update();
- if (is_using_snap()) {
- //must redraw grid
- update();
- }
+ update();
if (!setting_scroll_ofs) {//in godot, signals on change value are avoided as a convention
emit_signal("scroll_offset_changed",get_scroll_ofs());
@@ -205,6 +204,7 @@ void GraphEdit::_graph_node_moved(Node *p_gn) {
GraphNode *gn=p_gn->cast_to<GraphNode>();
ERR_FAIL_COND(!gn);
top_layer->update();
+ update();
}
void GraphEdit::add_child_notify(Node *p_child) {
@@ -306,11 +306,60 @@ void GraphEdit::_notification(int p_what) {
}
+ {
+ //draw connections
+ List<List<Connection>::Element* > to_erase;
+ for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
+
+ NodePath fromnp(E->get().from);
+
+ Node * from = get_node(fromnp);
+ if (!from) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ GraphNode *gfrom = from->cast_to<GraphNode>();
+
+ if (!gfrom) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ NodePath tonp(E->get().to);
+ Node * to = get_node(tonp);
+ if (!to) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ GraphNode *gto = to->cast_to<GraphNode>();
+
+ if (!gto) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos();
+ Color color = gfrom->get_connection_output_color(E->get().from_port);
+ Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos();
+ Color tocolor = gto->get_connection_input_color(E->get().to_port);
+ _draw_cos_line(this,frompos,topos,color,tocolor);
+
+ }
+
+ while(to_erase.size()) {
+ connections.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
+ }
+
}
if (p_what==NOTIFICATION_RESIZED) {
_update_scroll();
top_layer->update();
+
}
}
@@ -466,7 +515,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
connecting_to=Vector2(p_ev.mouse_motion.x,p_ev.mouse_motion.y);
connecting_target=false;
- top_layer->update();
+ top_layer->update();
Ref<Texture> port =get_icon("port","GraphNode");
Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
@@ -529,15 +578,82 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
}
connecting=false;
top_layer->update();
+ update();
}
}
-void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) {
+
+template<class Vector2>
+static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) {
+ /* Formula from Wikipedia article on Bezier curves. */
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt*omt;
+ real_t omt3 = omt2*omt;
+ real_t t2 = t*t;
+ real_t t3 = t2*t;
+
+ return start * omt3
+ + control_1 * omt2 * t * 3.0
+ + control_2 * omt * t2 * 3.0
+ + end * t3;
+}
+
+
+void GraphEdit::_bake_segment2d(CanvasItem* p_where,float p_begin, float p_end,const Vector2& p_a,const Vector2& p_out,const Vector2& p_b, const Vector2& p_in,int p_depth,int p_min_depth,int p_max_depth,float p_tol,const Color& p_color,const Color& p_to_color,int &lines) const {
+
+ float mp = p_begin+(p_end-p_begin)*0.5;
+ Vector2 beg = _bezier_interp(p_begin,p_a,p_a+p_out,p_b+p_in,p_b);
+ Vector2 mid = _bezier_interp(mp,p_a,p_a+p_out,p_b+p_in,p_b);
+ Vector2 end = _bezier_interp(p_end,p_a,p_a+p_out,p_b+p_in,p_b);
+
+ Vector2 na = (mid-beg).normalized();
+ Vector2 nb = (end-mid).normalized();
+ float dp = Math::rad2deg(Math::acos(na.dot(nb)));
+
+ if (p_depth>=p_min_depth && ( dp<p_tol || p_depth>=p_max_depth)) {
+
+
+
+ p_where->draw_line(beg,end,p_color.linear_interpolate(p_to_color,mp),2);
+ lines++;
+ } else {
+ _bake_segment2d(p_where,p_begin,mp,p_a,p_out,p_b,p_in,p_depth+1,p_min_depth,p_max_depth,p_tol,p_color,p_to_color,lines);
+ _bake_segment2d(p_where,mp,p_end,p_a,p_out,p_b,p_in,p_depth+1,p_min_depth,p_max_depth,p_tol,p_color,p_to_color,lines);
+ }
+}
+
+
+void GraphEdit::_draw_cos_line(CanvasItem* p_where,const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) {
+
+#if 1
+
+ //cubic bezier code
+ float diff = p_to.x-p_from.x;
+ float cp_offset;
+ int cp_len = get_constant("bezier_len_pos");
+ int cp_neg_len = get_constant("bezier_len_neg");
+
+ if (diff>0) {
+ cp_offset=MAX(cp_len,diff*0.5);
+ } else {
+ cp_offset=MAX(MIN(cp_len-diff,cp_neg_len),-diff*0.5);
+ }
+
+ Vector2 c1 = Vector2(cp_offset,0);
+ Vector2 c2 = Vector2(-cp_offset,0);
+
+ int lines=0;
+ _bake_segment2d(p_where,0,1,p_from,c1,p_to,c2,0,5,12,8,p_color,p_to_color,lines);
+ //print_line("used lines: "+itos(lines));
+
+
+#else
static const int steps = 20;
+ //old cosine code
Rect2 r;
r.pos=p_from;
r.expand_to(p_to);
@@ -547,6 +663,7 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const
Vector2 prev;
for(int i=0;i<=steps;i++) {
+
float d = i/float(steps);
float c=-Math::cos(d*Math_PI) * 0.5+0.5;
if (flip)
@@ -555,11 +672,12 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const
if (i>0) {
- top_layer->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2);
+ p_where->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2);
}
prev=p;
}
+#endif
}
void GraphEdit::_top_layer_draw() {
@@ -589,53 +707,10 @@ void GraphEdit::_top_layer_draw() {
col.g+=0.4;
col.b+=0.4;
}
- _draw_cos_line(pos,topos,col,col);
+ _draw_cos_line(top_layer,pos,topos,col,col);
}
- List<List<Connection>::Element* > to_erase;
- for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
-
- NodePath fromnp(E->get().from);
-
- Node * from = get_node(fromnp);
- if (!from) {
- to_erase.push_back(E);
- continue;
- }
-
- GraphNode *gfrom = from->cast_to<GraphNode>();
-
- if (!gfrom) {
- to_erase.push_back(E);
- continue;
- }
-
- NodePath tonp(E->get().to);
- Node * to = get_node(tonp);
- if (!to) {
- to_erase.push_back(E);
- continue;
- }
-
- GraphNode *gto = to->cast_to<GraphNode>();
- if (!gto) {
- to_erase.push_back(E);
- continue;
- }
-
- Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos();
- Color color = gfrom->get_connection_output_color(E->get().from_port);
- Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos();
- Color tocolor = gto->get_connection_input_color(E->get().to_port);
- _draw_cos_line(frompos,topos,color,tocolor);
-
- }
-
- while(to_erase.size()) {
- connections.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
if (box_selecting)
top_layer->draw_rect(box_selecting_rect,Color(0.7,0.7,1.0,0.3));
}
@@ -765,6 +840,7 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
dragging = false;
top_layer->update();
+ update();
}
if (b.button_index==BUTTON_LEFT && b.pressed) {
@@ -1173,4 +1249,6 @@ GraphEdit::GraphEdit() {
setting_scroll_ofs=false;
+
+
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 6d35e1518f..9f5dd56ed5 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -112,7 +112,9 @@ private:
bool updating;
List<Connection> connections;
- void _draw_cos_line(const Vector2& p_from, const Vector2& p_to, const Color& p_color, const Color &p_to_color);
+ void _bake_segment2d(CanvasItem* p_where,float p_begin, float p_end, const Vector2& p_a, const Vector2& p_out, const Vector2& p_b, const Vector2& p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color& p_color, const Color& p_to_color, int &lines) const;
+
+ void _draw_cos_line(CanvasItem* p_where,const Vector2& p_from, const Vector2& p_to, const Color& p_color, const Color &p_to_color);
void _graph_node_raised(Node* p_gn);
void _graph_node_moved(Node *p_gn);
@@ -128,6 +130,9 @@ private:
Array _get_connection_list() const;
+ bool lines_on_bg;
+
+
struct ConnType {
union {