diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-08-23 10:15:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-23 10:15:47 -0300 |
commit | 231c72b5eb2c81a3e5e21db019db029e9640cc48 (patch) | |
tree | e6c6f8544de7977caa167a9a0df83149ac5b2b0a /scene/gui | |
parent | cbbcf727035c8b481889f605337a96a9e58ed970 (diff) |
prettier connections for graph edit
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/graph_edit.cpp | 180 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 7 |
2 files changed, 135 insertions, 52 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 458e51b4fd..6a4bf0f4a2 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -61,6 +61,7 @@ Error GraphEdit::connect_node(const StringName& p_from, int p_from_port,const St c.to_port=p_to_port; connections.push_back(c); top_layer->update(); + update(); return OK; } @@ -85,6 +86,7 @@ void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const connections.erase(E); top_layer->update(); + update(); return; } } @@ -118,10 +120,7 @@ void GraphEdit::_scroll_moved(double) { _update_scroll_offset(); top_layer->update(); - if (is_using_snap()) { - //must redraw grid - update(); - } + update(); if (!setting_scroll_ofs) {//in godot, signals on change value are avoided as a convention emit_signal("scroll_offset_changed",get_scroll_ofs()); @@ -205,6 +204,7 @@ void GraphEdit::_graph_node_moved(Node *p_gn) { GraphNode *gn=p_gn->cast_to<GraphNode>(); ERR_FAIL_COND(!gn); top_layer->update(); + update(); } void GraphEdit::add_child_notify(Node *p_child) { @@ -306,11 +306,60 @@ void GraphEdit::_notification(int p_what) { } + { + //draw connections + List<List<Connection>::Element* > to_erase; + for(List<Connection>::Element *E=connections.front();E;E=E->next()) { + + NodePath fromnp(E->get().from); + + Node * from = get_node(fromnp); + if (!from) { + to_erase.push_back(E); + continue; + } + + GraphNode *gfrom = from->cast_to<GraphNode>(); + + if (!gfrom) { + to_erase.push_back(E); + continue; + } + + NodePath tonp(E->get().to); + Node * to = get_node(tonp); + if (!to) { + to_erase.push_back(E); + continue; + } + + GraphNode *gto = to->cast_to<GraphNode>(); + + if (!gto) { + to_erase.push_back(E); + continue; + } + + Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos(); + Color color = gfrom->get_connection_output_color(E->get().from_port); + Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos(); + Color tocolor = gto->get_connection_input_color(E->get().to_port); + _draw_cos_line(this,frompos,topos,color,tocolor); + + } + + while(to_erase.size()) { + connections.erase(to_erase.front()->get()); + to_erase.pop_front(); + } + } + } if (p_what==NOTIFICATION_RESIZED) { _update_scroll(); top_layer->update(); + } } @@ -466,7 +515,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) { connecting_to=Vector2(p_ev.mouse_motion.x,p_ev.mouse_motion.y); connecting_target=false; - top_layer->update(); + top_layer->update(); Ref<Texture> port =get_icon("port","GraphNode"); Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y); @@ -529,15 +578,82 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) { } connecting=false; top_layer->update(); + update(); } } -void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) { + +template<class Vector2> +static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) { + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - t); + real_t omt2 = omt*omt; + real_t omt3 = omt2*omt; + real_t t2 = t*t; + real_t t3 = t2*t; + + return start * omt3 + + control_1 * omt2 * t * 3.0 + + control_2 * omt * t2 * 3.0 + + end * t3; +} + + +void GraphEdit::_bake_segment2d(CanvasItem* p_where,float p_begin, float p_end,const Vector2& p_a,const Vector2& p_out,const Vector2& p_b, const Vector2& p_in,int p_depth,int p_min_depth,int p_max_depth,float p_tol,const Color& p_color,const Color& p_to_color,int &lines) const { + + float mp = p_begin+(p_end-p_begin)*0.5; + Vector2 beg = _bezier_interp(p_begin,p_a,p_a+p_out,p_b+p_in,p_b); + Vector2 mid = _bezier_interp(mp,p_a,p_a+p_out,p_b+p_in,p_b); + Vector2 end = _bezier_interp(p_end,p_a,p_a+p_out,p_b+p_in,p_b); + + Vector2 na = (mid-beg).normalized(); + Vector2 nb = (end-mid).normalized(); + float dp = Math::rad2deg(Math::acos(na.dot(nb))); + + if (p_depth>=p_min_depth && ( dp<p_tol || p_depth>=p_max_depth)) { + + + + p_where->draw_line(beg,end,p_color.linear_interpolate(p_to_color,mp),2); + lines++; + } else { + _bake_segment2d(p_where,p_begin,mp,p_a,p_out,p_b,p_in,p_depth+1,p_min_depth,p_max_depth,p_tol,p_color,p_to_color,lines); + _bake_segment2d(p_where,mp,p_end,p_a,p_out,p_b,p_in,p_depth+1,p_min_depth,p_max_depth,p_tol,p_color,p_to_color,lines); + } +} + + +void GraphEdit::_draw_cos_line(CanvasItem* p_where,const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) { + +#if 1 + + //cubic bezier code + float diff = p_to.x-p_from.x; + float cp_offset; + int cp_len = get_constant("bezier_len_pos"); + int cp_neg_len = get_constant("bezier_len_neg"); + + if (diff>0) { + cp_offset=MAX(cp_len,diff*0.5); + } else { + cp_offset=MAX(MIN(cp_len-diff,cp_neg_len),-diff*0.5); + } + + Vector2 c1 = Vector2(cp_offset,0); + Vector2 c2 = Vector2(-cp_offset,0); + + int lines=0; + _bake_segment2d(p_where,0,1,p_from,c1,p_to,c2,0,5,12,8,p_color,p_to_color,lines); + //print_line("used lines: "+itos(lines)); + + +#else static const int steps = 20; + //old cosine code Rect2 r; r.pos=p_from; r.expand_to(p_to); @@ -547,6 +663,7 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Vector2 prev; for(int i=0;i<=steps;i++) { + float d = i/float(steps); float c=-Math::cos(d*Math_PI) * 0.5+0.5; if (flip) @@ -555,11 +672,12 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const if (i>0) { - top_layer->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2); + p_where->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2); } prev=p; } +#endif } void GraphEdit::_top_layer_draw() { @@ -589,53 +707,10 @@ void GraphEdit::_top_layer_draw() { col.g+=0.4; col.b+=0.4; } - _draw_cos_line(pos,topos,col,col); + _draw_cos_line(top_layer,pos,topos,col,col); } - List<List<Connection>::Element* > to_erase; - for(List<Connection>::Element *E=connections.front();E;E=E->next()) { - - NodePath fromnp(E->get().from); - - Node * from = get_node(fromnp); - if (!from) { - to_erase.push_back(E); - continue; - } - - GraphNode *gfrom = from->cast_to<GraphNode>(); - - if (!gfrom) { - to_erase.push_back(E); - continue; - } - - NodePath tonp(E->get().to); - Node * to = get_node(tonp); - if (!to) { - to_erase.push_back(E); - continue; - } - - GraphNode *gto = to->cast_to<GraphNode>(); - if (!gto) { - to_erase.push_back(E); - continue; - } - - Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos(); - Color color = gfrom->get_connection_output_color(E->get().from_port); - Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos(); - Color tocolor = gto->get_connection_input_color(E->get().to_port); - _draw_cos_line(frompos,topos,color,tocolor); - - } - - while(to_erase.size()) { - connections.erase(to_erase.front()->get()); - to_erase.pop_front(); - } if (box_selecting) top_layer->draw_rect(box_selecting_rect,Color(0.7,0.7,1.0,0.3)); } @@ -765,6 +840,7 @@ void GraphEdit::_input_event(const InputEvent& p_ev) { dragging = false; top_layer->update(); + update(); } if (b.button_index==BUTTON_LEFT && b.pressed) { @@ -1173,4 +1249,6 @@ GraphEdit::GraphEdit() { setting_scroll_ofs=false; + + } diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 6d35e1518f..9f5dd56ed5 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -112,7 +112,9 @@ private: bool updating; List<Connection> connections; - void _draw_cos_line(const Vector2& p_from, const Vector2& p_to, const Color& p_color, const Color &p_to_color); + void _bake_segment2d(CanvasItem* p_where,float p_begin, float p_end, const Vector2& p_a, const Vector2& p_out, const Vector2& p_b, const Vector2& p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color& p_color, const Color& p_to_color, int &lines) const; + + void _draw_cos_line(CanvasItem* p_where,const Vector2& p_from, const Vector2& p_to, const Color& p_color, const Color &p_to_color); void _graph_node_raised(Node* p_gn); void _graph_node_moved(Node *p_gn); @@ -128,6 +130,9 @@ private: Array _get_connection_list() const; + bool lines_on_bg; + + struct ConnType { union { |