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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-08 08:18:59 +0100
committerGitHub <noreply@github.com>2020-01-08 08:18:59 +0100
commit1de54bb388d61b79ac7180dc4ca7180f863e02c8 (patch)
tree75cfd15084e1956ed980ee249aaf4cc3bb09c682 /scene/gui
parent033fb72c031ff9040899a3cec7fef797a0fccd85 (diff)
parent695980a0f21adbe66eb12e1015fdc8c51fb62bf9 (diff)
Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters
Make Label node consider spaces for visible_characters property
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/label.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index df88b34f9d..6b12947651 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -224,6 +224,7 @@ void Label::_notification(int p_what) {
return;
}
if (from->space_count) {
+ chars_total += from->space_count;
/* spacing */
x_ofs += space_w * from->space_count;
if (can_fill && align == ALIGN_FILL && spaces) {