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authorMatthias Hoelzl <tc@xantira.com>2017-08-28 16:04:19 +0200
committerMatthias Hoelzl <tc@xantira.com>2017-08-31 17:07:32 +0200
commit1bafc3c6cf442370a03b2ffa0383b6face6063c0 (patch)
tree37f47182dd8796a0f8723b88209413f7333012f2 /scene/gui
parent5653477a30ca36c59a0d9c8bcb4b3a27a0feca21 (diff)
Fix inconsistent toggle button behavior
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/base_button.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 8fd19e8655..5713a35b7a 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -87,14 +87,14 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
status.pressed = !status.pressed;
pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
+
emit_signal("pressed");
_unpress_group();
toggled(status.pressed);
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
+ }
emit_signal("toggled", status.pressed);
}
@@ -143,10 +143,10 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
emit_signal("pressed");
toggled(status.pressed);
- emit_signal("toggled", status.pressed);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
}
+ emit_signal("toggled", status.pressed);
}
_unpress_group();