diff options
author | Evgeny Zuev <evgeny.zuev@xored.com> | 2017-08-21 11:01:06 +0700 |
---|---|---|
committer | Evgeny Zuev <evgeny.zuev@xored.com> | 2017-08-22 13:46:59 +0700 |
commit | 1a2622d344d8e4f58de15096d2f38f6c4bd0644f (patch) | |
tree | 556817d2e141fa162d80c0872e70a294699663f4 /scene/gui | |
parent | c8d655f239de57e8f3258917cb281a6cc0a8fca1 (diff) |
Add stretching to `TextureProgress`
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.
Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/texture_progress.cpp | 257 | ||||
-rw-r--r-- | scene/gui/texture_progress.h | 9 |
2 files changed, 201 insertions, 65 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 08025452d8..59cff84719 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -57,9 +57,33 @@ Ref<Texture> TextureProgress::get_over_texture() const { return over; } +void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) { + ERR_FAIL_INDEX(p_margin, 4); + stretch_margin[p_margin] = p_size; + update(); + minimum_size_changed(); +} + +int TextureProgress::get_stretch_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V(p_margin, 4, 0); + return stretch_margin[p_margin]; +} + +void TextureProgress::set_nine_patch_stretch(bool p_stretch) { + nine_patch_stretch = p_stretch; + update(); + minimum_size_changed(); +} + +bool TextureProgress::get_nine_patch_stretch() const { + return nine_patch_stretch; +} + Size2 TextureProgress::get_minimum_size() const { - if (under.is_valid()) + if (nine_patch_stretch) + return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]); + else if (under.is_valid()) return under->get_size(); else if (over.is_valid()) return over->get_size(); @@ -122,80 +146,165 @@ Point2 TextureProgress::get_relative_center() { return p; } +void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) { + Vector2 texture_size = p_texture->get_size(); + Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]); + Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]); + + Rect2 src_rect = Rect2(Point2(), texture_size); + Rect2 dst_rect = Rect2(Point2(), get_size()); + + if (p_ratio < 1.0) { + // Drawing a partially-filled 9-patch is a little tricky - + // texture is divided by 3 sections toward fill direction, + // then middle section is streching while the other two aren't. + + double width_total = 0.0; + double width_texture = 0.0; + double first_section_size = 0.0; + double last_section_size = 0.0; + switch (mode) { + case FILL_LEFT_TO_RIGHT: + case FILL_RIGHT_TO_LEFT: { + width_total = dst_rect.size.x; + width_texture = texture_size.x; + first_section_size = topleft.x; + last_section_size = bottomright.x; + } break; + case FILL_TOP_TO_BOTTOM: + case FILL_BOTTOM_TO_TOP: { + width_total = dst_rect.size.y; + width_texture = texture_size.y; + first_section_size = topleft.y; + last_section_size = bottomright.y; + } break; + } + + double width_filled = width_total * p_ratio; + double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size); + + middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size))); + last_section_size = MAX(0.0, last_section_size - (width_total - width_filled)); + width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); + + switch (mode) { + case FILL_LEFT_TO_RIGHT: { + src_rect.size.x = width_texture; + dst_rect.size.x = width_filled; + bottomright.x = last_section_size; + } break; + case FILL_RIGHT_TO_LEFT: { + src_rect.position.x += src_rect.size.x - width_texture; + src_rect.size.x = width_texture; + dst_rect.position.x += width_total - width_filled; + dst_rect.size.x = width_filled; + topleft.x = last_section_size; + } break; + case FILL_TOP_TO_BOTTOM: { + src_rect.size.y = width_texture; + dst_rect.size.y = width_filled; + bottomright.y = last_section_size; + } break; + case FILL_BOTTOM_TO_TOP: { + src_rect.position.y += src_rect.size.y - width_texture; + src_rect.size.y = width_texture; + dst_rect.position.y += width_total - width_filled; + dst_rect.size.y = width_filled; + topleft.y = last_section_size; + } break; + } + } + + RID ci = get_canvas_item(); + VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright); +} + void TextureProgress::_notification(int p_what) { const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 }; switch (p_what) { case NOTIFICATION_DRAW: { - if (under.is_valid()) - draw_texture(under, Point2()); - if (progress.is_valid()) { - Size2 s = progress->get_size(); - switch (mode) { - case FILL_LEFT_TO_RIGHT: { - Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region); - } break; - case FILL_RIGHT_TO_LEFT: { - Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region); - } break; - case FILL_TOP_TO_BOTTOM: { - Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region); - } break; - case FILL_BOTTOM_TO_TOP: { - Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region); - } break; - case FILL_CLOCKWISE: - case FILL_COUNTER_CLOCKWISE: { - float val = get_as_ratio() * rad_max_degrees / 360; - if (val == 1) { - Rect2 region = Rect2(Point2(), s); + if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) { + if (under.is_valid()) { + draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0); + } + if (progress.is_valid()) { + draw_nine_patch_stretched(progress, mode, get_as_ratio()); + } + if (over.is_valid()) { + draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0); + } + } else { + if (under.is_valid()) + draw_texture(under, Point2()); + if (progress.is_valid()) { + Size2 s = progress->get_size(); + switch (mode) { + case FILL_LEFT_TO_RIGHT: { + Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_RIGHT_TO_LEFT: { + Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); draw_texture_rect_region(progress, region, region); - } else if (val != 0) { - Array pts; - float direction = mode == FILL_CLOCKWISE ? 1 : -1; - float start = rad_init_angle / 360; - float end = start + direction * val; - pts.append(start); - pts.append(end); - float from = MIN(start, end); - float to = MAX(start, end); - for (int i = 0; i < 12; i++) - if (corners[i] > from && corners[i] < to) - pts.append(corners[i]); - pts.sort(); - Vector<Point2> uvs; - Vector<Point2> points; - uvs.push_back(get_relative_center()); - points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y)); - for (int i = 0; i < pts.size(); i++) { - Point2 uv = unit_val_to_uv(pts[i]); - if (uvs.find(uv) >= 0) - continue; - uvs.push_back(uv); - points.push_back(Point2(uv.x * s.x, uv.y * s.y)); + } break; + case FILL_TOP_TO_BOTTOM: { + Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_BOTTOM_TO_TOP: { + Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: { + float val = get_as_ratio() * rad_max_degrees / 360; + if (val == 1) { + Rect2 region = Rect2(Point2(), s); + draw_texture_rect_region(progress, region, region); + } else if (val != 0) { + Array pts; + float direction = mode == FILL_CLOCKWISE ? 1 : -1; + float start = rad_init_angle / 360; + float end = start + direction * val; + pts.append(start); + pts.append(end); + float from = MIN(start, end); + float to = MAX(start, end); + for (int i = 0; i < 12; i++) + if (corners[i] > from && corners[i] < to) + pts.append(corners[i]); + pts.sort(); + Vector<Point2> uvs; + Vector<Point2> points; + uvs.push_back(get_relative_center()); + points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y)); + for (int i = 0; i < pts.size(); i++) { + Point2 uv = unit_val_to_uv(pts[i]); + if (uvs.find(uv) >= 0) + continue; + uvs.push_back(uv); + points.push_back(Point2(uv.x * s.x, uv.y * s.y)); + } + draw_polygon(points, Vector<Color>(), uvs, progress); + } + if (Engine::get_singleton()->is_editor_hint()) { + Point2 p = progress->get_size(); + p.x *= get_relative_center().x; + p.y *= get_relative_center().y; + p = p.floor(); + draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2); + draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); } - draw_polygon(points, Vector<Color>(), uvs, progress); - } - if (Engine::get_singleton()->is_editor_hint()) { - Point2 p = progress->get_size(); - p.x *= get_relative_center().x; - p.y *= get_relative_center().y; - p = p.floor(); - draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2); - draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); - } - } break; - default: - draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y))); + } break; + default: + draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y))); + } } + if (over.is_valid()) + draw_texture(over, Point2()); } - if (over.is_valid()) - draw_texture(over, Point2()); } break; } @@ -265,6 +374,12 @@ void TextureProgress::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgress::set_fill_degrees); ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees); + ClassDB::bind_method(D_METHOD("set_stretch_margin", "margin", "value"), &TextureProgress::set_stretch_margin); + ClassDB::bind_method(D_METHOD("get_stretch_margin", "margin"), &TextureProgress::get_stretch_margin); + + ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgress::set_nine_patch_stretch); + ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch); + ADD_GROUP("Textures", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture"); @@ -274,6 +389,12 @@ void TextureProgress::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset"); + ADD_GROUP("Stretch", "stretch_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch"); + ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT); + ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP); + ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT); + ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM); BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT); BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT); @@ -289,4 +410,10 @@ TextureProgress::TextureProgress() { rad_center_off = Point2(); rad_max_degrees = 360; set_mouse_filter(MOUSE_FILTER_PASS); + + nine_patch_stretch = false; + stretch_margin[MARGIN_LEFT] = 0; + stretch_margin[MARGIN_RIGHT] = 0; + stretch_margin[MARGIN_BOTTOM] = 0; + stretch_margin[MARGIN_TOP] = 0; } diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index 3c018febf3..20546bd11f 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -75,6 +75,12 @@ public: void set_over_texture(const Ref<Texture> &p_texture); Ref<Texture> get_over_texture() const; + void set_stretch_margin(Margin p_margin, int p_size); + int get_stretch_margin(Margin p_margin) const; + + void set_nine_patch_stretch(bool p_stretch); + bool get_nine_patch_stretch() const; + Size2 get_minimum_size() const; TextureProgress(); @@ -84,9 +90,12 @@ private: float rad_init_angle; float rad_max_degrees; Point2 rad_center_off; + bool nine_patch_stretch; + int stretch_margin[4]; Point2 unit_val_to_uv(float val); Point2 get_relative_center(); + void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio); }; VARIANT_ENUM_CAST(TextureProgress::FillMode); |