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authorRémi Verschelde <rverschelde@gmail.com>2020-12-04 15:54:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-12-04 22:28:08 +0100
commit1a001ad964c65bf4a89f28d3f4a779167d821296 (patch)
tree748e9cebe17882d1f7a03ecb03de032c506d4202 /scene/gui
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
doc: Sync classref with current source
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/control.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 46c3a44e98..f9b7d828f4 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2983,7 +2983,6 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo("_structured_text_parser", PropertyInfo(Variant::ARRAY, "args"), PropertyInfo(Variant::STRING, "text")));
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
MethodInfo get_drag_data = MethodInfo("get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));