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authorJames Buck <jamesbuck11@gmail.com>2019-06-09 14:44:36 -0500
committerJames Buck <jamesbuck11@gmail.com>2019-06-09 14:44:36 -0500
commit17e1be6478595444f9d306e658040a90ac2936a7 (patch)
treeab84433f43d2de14e7e0e14335db1caa2732eac8 /scene/gui
parentabbbde87e28982150d30e748b89c5303384909ca (diff)
Connect OptionButton selection to menu's "index_pressed" signal
Simplifies code and fixes bug where only the first item with a given ID could be selected.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/option_button.cpp21
1 files changed, 2 insertions, 19 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 7027fceb84..872402e9e1 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -86,24 +86,7 @@ void OptionButton::_focused(int p_which) {
void OptionButton::_selected(int p_which) {
- int selid = -1;
- for (int i = 0; i < popup->get_item_count(); i++) {
-
- bool is_clicked = popup->get_item_id(i) == p_which;
- if (is_clicked) {
- selid = i;
- break;
- }
- }
-
- if (selid == -1 && p_which >= 0 && p_which < popup->get_item_count()) {
- _select(p_which, true);
- } else {
-
- ERR_FAIL_COND(selid == -1);
-
- _select(selid, true);
- }
+ _select(p_which, true);
}
void OptionButton::pressed() {
@@ -355,7 +338,7 @@ OptionButton::OptionButton() {
popup->set_pass_on_modal_close_click(false);
popup->set_notify_transform(true);
popup->set_allow_search(true);
- popup->connect("id_pressed", this, "_selected");
+ popup->connect("index_pressed", this, "_selected");
popup->connect("id_focused", this, "_focused");
popup->connect("popup_hide", this, "set_pressed", varray(false));
}