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author | Joosep Jääger <joosep.jaager@gmail.com> | 2021-05-19 15:12:55 +0300 |
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committer | Joosep Jääger <joosep.jaager@gmail.com> | 2021-05-25 12:15:08 +0300 |
commit | 16567321ba49fbba13c79c5613166f6793481e3a (patch) | |
tree | 66751d60da7d8d1a5533167e2e971ae7197e3f9c /scene/gui | |
parent | d0aaf4a1fd9e9943436ab6255a6d52257a794ce6 (diff) |
Added constants PI, TAU and E to the shader language
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/color_picker.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 9ccb2886e1..c0b4563615 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -91,7 +91,6 @@ void ColorPicker::init_shaders() { wheel_shader.instance(); wheel_shader->set_code( "shader_type canvas_item;" - "const float TAU = 6.28318530718;" "void fragment() {" " float x = UV.x - 0.5;" " float y = UV.y - 0.5;" @@ -111,7 +110,6 @@ void ColorPicker::init_shaders() { circle_shader.instance(); circle_shader->set_code( "shader_type canvas_item;" - "const float TAU = 6.28318530718;" "uniform float v = 1.0;" "void fragment() {" " float x = UV.x - 0.5;" |