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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-01 06:42:00 +0100
committerGitHub <noreply@github.com>2019-11-01 06:42:00 +0100
commit13238af28751a72830753ef55a79f18fc56a71f2 (patch)
tree16c445e6a009b2405589a28d8729c187d7c1972e /scene/gui
parent23a381d8827dbcb2d295fa393a5400f7a7e0a1c1 (diff)
parent36c4fd8935596f0d67a3eaa7d8779e6891d58564 (diff)
Merge pull request #33219 from YeldhamDev/smarter_editor_dim
Make the editor dimming smarter
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/dialogs.cpp12
-rw-r--r--scene/gui/dialogs.h5
2 files changed, 13 insertions, 4 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 062089d80b..19bac5e5ac 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -239,13 +239,15 @@ void WindowDialog::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_POST_POPUP: {
- if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
+ if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) {
+ was_editor_dimmed = EditorNode::get_singleton()->is_editor_dimmed();
EditorNode::get_singleton()->dim_editor(true);
+ }
} break;
case NOTIFICATION_POPUP_HIDE: {
- if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !get_viewport()->gui_has_modal_stack())
- EditorNode::get_singleton()->dim_editor(false);
+ if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
+ EditorNode::get_singleton()->dim_editor(was_editor_dimmed);
} break;
#endif
}
@@ -345,6 +347,10 @@ WindowDialog::WindowDialog() {
close_button = memnew(TextureButton);
add_child(close_button);
close_button->connect("pressed", this, "_closed");
+
+#ifdef TOOLS_ENABLED
+ was_editor_dimmed = false;
+#endif
}
WindowDialog::~WindowDialog() {
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index afd1173f28..2eb0978e9b 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -59,6 +59,10 @@ class WindowDialog : public Popup {
Point2 drag_offset_far;
bool resizable;
+#ifdef TOOLS_ENABLED
+ bool was_editor_dimmed;
+#endif
+
void _gui_input(const Ref<InputEvent> &p_event);
void _closed();
int _drag_hit_test(const Point2 &pos) const;
@@ -106,7 +110,6 @@ class AcceptDialog : public WindowDialog {
HBoxContainer *hbc;
Label *label;
Button *ok;
- //Button *cancel; no more cancel (there is X on that titlebar)
bool hide_on_ok;
void _custom_action(const String &p_action);