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authorRémi Verschelde <rverschelde@gmail.com>2020-01-13 12:13:45 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-13 12:20:15 +0100
commit100f50b7df7312f8fc56df7fd3e18427678bd957 (patch)
treeba91e4d979ef4bedb09191e9535b6586f32c15a9 /scene/gui
parent52f44e72b61a8e9e923454bacdcf62de1b1c6309 (diff)
Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`. Fixes #26510. Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/control.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 9a67745e0d..4f499af186 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2682,6 +2682,11 @@ Vector2 Control::get_pivot_offset() const {
void Control::set_scale(const Vector2 &p_scale) {
data.scale = p_scale;
+ // Avoid having 0 scale values, can lead to errors in physics and rendering.
+ if (data.scale.x == 0)
+ data.scale.x = CMP_EPSILON;
+ if (data.scale.y == 0)
+ data.scale.y = CMP_EPSILON;
update();
_notify_transform();
}