diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-13 12:13:45 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-13 12:20:15 +0100 |
commit | 100f50b7df7312f8fc56df7fd3e18427678bd957 (patch) | |
tree | ba91e4d979ef4bedb09191e9535b6586f32c15a9 /scene/gui | |
parent | 52f44e72b61a8e9e923454bacdcf62de1b1c6309 (diff) |
Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`.
Fixes #26510.
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/control.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 9a67745e0d..4f499af186 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2682,6 +2682,11 @@ Vector2 Control::get_pivot_offset() const { void Control::set_scale(const Vector2 &p_scale) { data.scale = p_scale; + // Avoid having 0 scale values, can lead to errors in physics and rendering. + if (data.scale.x == 0) + data.scale.x = CMP_EPSILON; + if (data.scale.y == 0) + data.scale.y = CMP_EPSILON; update(); _notify_transform(); } |