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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-03-09 01:04:56 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-03-09 07:54:03 +0100
commit0fce98b4b5f568298477b175c70510924793f6b0 (patch)
tree6367f0e7fff5501b043d92645bffa17ba316b62c /scene/gui
parentf73ef03a86912dfe5c6eb73a99c3f50c144c5030 (diff)
Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/control.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d8659b1f18..2866a5ad6c 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2663,6 +2663,11 @@ void Control::set_default_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
data.default_cursor = p_shape;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->get_base_window()->update_mouse_cursor_shape();
}
Control::CursorShape Control::get_default_cursor_shape() const {