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authorJuan Linietsky <reduzio@gmail.com>2018-08-10 18:21:28 -0300
committerGitHub <noreply@github.com>2018-08-10 18:21:28 -0300
commit0fc1c4eda8acd97af36228ed1d947bb5cdb2634a (patch)
tree7fd1445ba97d500d4c39d57221be5e41b10de3f2 /scene/gui
parent52e6f1f25c86891381ca3ce9e03422db586ecd16 (diff)
parente6ad5e23b4be79965d6ce2afe18909c3becd2754 (diff)
Merge pull request #20149 from Overblob/shader_float_typing
Shader language - Add optional float typings
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/text_edit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c9dcf058aa..d3de68ee24 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -6410,7 +6410,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
}
// check for dot or underscore or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
is_char = false;