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authorPaulo Gomes <tuga3d@gmail.com>2017-08-26 15:46:46 +0100
committerPaulo Gomes <tuga3d@gmail.com>2017-08-26 19:22:05 +0100
commit056b0976bc914d2f4a1f99fe8308f38283f2aadc (patch)
tree23d15cc62351a3aff66962858a4f49176a45f854 /scene/gui
parentdd7145b778ea4884fd52f5efaf79dc55375c8465 (diff)
Added a cursor column check.
Fixes glich, when cursor is on column 0 of and indented line and you press return an extra indent is added.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/text_edit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 2c50b4e854..e506953d77 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2115,14 +2115,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
//keep indentation
int space_count = 0;
for (int i = 0; i < text[cursor.line].length(); i++) {
- if (text[cursor.line][i] == '\t') {
+ if (text[cursor.line][i] == '\t' && cursor.column > 0) {
if (indent_using_spaces) {
ins += space_indent;
} else {
ins += "\t";
}
space_count = 0;
- } else if (text[cursor.line][i] == ' ') {
+ } else if (text[cursor.line][i] == ' ' && cursor.column > 0) {
space_count++;
if (space_count == indent_size) {