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authorNathan Franke <natfra@pm.me>2021-04-13 23:30:23 -0500
committerNathan Franke <natfra@pm.me>2021-08-07 16:40:50 -0500
commit051234e84ee8a3949da76c75fe050c1ca77d1845 (patch)
treef59bfb194ef0d9742194e7e7881deb2fb9516200 /scene/gui
parentf860ee309145a071e41dddb09186d26760efcb18 (diff)
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/gradient_edit.cpp28
-rw-r--r--scene/gui/gradient_edit.h2
2 files changed, 2 insertions, 28 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 83ecf1d534..706d3b48c2 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -49,9 +49,6 @@ GradientEdit::GradientEdit() {
popup->add_child(picker);
add_child(popup);
-
- checker = Ref<ImageTexture>(memnew(ImageTexture));
- Ref<Image> img = memnew(Image(checker_bg_png));
}
int GradientEdit::_get_point_from_pos(int x) {
@@ -311,7 +308,7 @@ void GradientEdit::_notification(int p_what) {
int total_w = get_size().width - get_size().height - SPACING;
//Draw checker pattern for ramp
- _draw_checker(0, 0, total_w, h);
+ draw_texture_rect(get_theme_icon("GuiMiniCheckerboard", "EditorIcons"), Rect2(0, 0, total_w, h), true);
//Draw color ramp
Gradient::Point prev;
@@ -378,7 +375,7 @@ void GradientEdit::_notification(int p_what) {
}
//Draw "button" for color selector
- _draw_checker(total_w + SPACING, 0, h, h);
+ draw_texture_rect(get_theme_icon("GuiMiniCheckerboard", "EditorIcons"), Rect2(total_w + SPACING, 0, h, h), true);
if (grabbed != -1) {
//Draw with selection color
draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color);
@@ -405,27 +402,6 @@ void GradientEdit::_notification(int p_what) {
}
}
-void GradientEdit::_draw_checker(int x, int y, int w, int h) {
- //Draw it with polygon to insert UVs for scale
- Vector<Vector2> backPoints;
- backPoints.push_back(Vector2(x, y));
- backPoints.push_back(Vector2(x, y + h));
- backPoints.push_back(Vector2(x + w, y + h));
- backPoints.push_back(Vector2(x + w, y));
- Vector<Color> colorPoints;
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- Vector<Vector2> uvPoints;
- //Draw checker pattern pixel-perfect and scale it by 2.
- uvPoints.push_back(Vector2(x, y));
- uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
- draw_polygon(backPoints, colorPoints, uvPoints, checker);
-}
-
Size2 GradientEdit::get_minimum_size() const {
return Vector2(0, 16);
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index eb7367d598..3d83a02429 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -42,8 +42,6 @@ class GradientEdit : public Control {
PopupPanel *popup;
ColorPicker *picker;
- Ref<ImageTexture> checker;
-
bool grabbing = false;
int grabbed = -1;
Vector<Gradient::Point> points;