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authorNathan Franke <natfra@pm.me>2020-09-01 16:17:46 -0500
committerNathan Franke <natfra@pm.me>2020-09-02 01:24:10 -0500
commit034e123c1da781fee9533a98aa30d0f202877b4a (patch)
tree4a45c434bf4af318c2fc772fc35c55990a0d2da0 /scene/gui
parent23ce1dbfd590341cb9439bfd04fede3f70336d0a (diff)
Fix PopupMenu unresponsive on right side of menu
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/popup_menu.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 40bcc243d1..c9022e9844 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -282,14 +282,15 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
- Rect2 item_clickable_area = control->get_global_rect();
- float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
- item_clickable_area.set_size(Size2(item_clickable_area.size.width - scroll_width, item_clickable_area.size.height));
+ Rect2 item_clickable_area = scroll_container->get_rect();
+ if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ }
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (!item_clickable_area.has_point(b->get_global_position())) {
+ if (!item_clickable_area.has_point(b->get_position())) {
return;
}
@@ -331,7 +332,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (!item_clickable_area.has_point(m->get_global_position())) {
+ if (!item_clickable_area.has_point(m->get_position())) {
return;
}