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authorPedro J. Estébanez <pedrojrulez@gmail.com>2017-11-13 12:46:30 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2017-11-13 12:49:31 +0100
commite477fa2bd2d6cca37540e1c0791288f52bbb50b2 (patch)
tree7adfbfe67c870622a89a4467fdaae39587135205 /scene/gui/viewport_container.cpp
parent2fce0010f0d0eb2476028ed62335508bceabd820 (diff)
Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
Diffstat (limited to 'scene/gui/viewport_container.cpp')
0 files changed, 0 insertions, 0 deletions