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author | Andrea Catania <info@andreacatania.com> | 2020-02-12 11:51:50 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2020-02-12 13:36:47 +0100 |
commit | eb07e87981d55fac8299b6db55fb5c29e0bfa49b (patch) | |
tree | ee7950df756bfdcdd6b4942751ddf100eb5d442c /scene/gui/texture_rect.h | |
parent | 70dd7f4e1ae890534692067797c42337c45d3daf (diff) |
Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/gui/texture_rect.h')
0 files changed, 0 insertions, 0 deletions