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authorRémi Verschelde <rverschelde@gmail.com>2020-02-21 23:26:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commitf742dabafee7f54e1b77148d547e2031d7cc535e (patch)
tree5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/gui/texture_rect.cpp
parent01afc442c73661df677c2b93f4037a21992ee45b (diff)
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
Diffstat (limited to 'scene/gui/texture_rect.cpp')
-rw-r--r--scene/gui/texture_rect.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 87442f32e8..6dafd3bf4f 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -127,7 +127,6 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
- ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureRect::_texture_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
@@ -160,13 +159,13 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
}
if (texture.is_valid()) {
- texture->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
}
texture = p_tex;
if (texture.is_valid()) {
- texture->connect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
}
update();