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authorreduz <reduzio@gmail.com>2022-03-06 12:57:09 +0100
committerreduz <reduzio@gmail.com>2022-03-06 13:03:33 +0100
commitb0ca03b0a24116976e0859d7766e2ca5eb18cb88 (patch)
tree9b6f023ba0c50dbad9edbcd7e2d7481ba527f6fa /scene/gui/texture_progress_bar.h
parent272b35595474e02b640dcd51201bc07424d43bae (diff)
Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
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