diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-14 21:10:09 +0100 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-14 21:35:13 +0100 |
commit | 57dcc831522079c7bee14b012d6eb7208f578857 (patch) | |
tree | 6ce914f772186af208055e418e5c13b2a77bbf36 /scene/gui/texture_progress.h | |
parent | a511a26ad82bf70ed00ab34a3201ec5c6049387f (diff) |
Rename the TextureProgress node to TextureProgressBar
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
Diffstat (limited to 'scene/gui/texture_progress.h')
-rw-r--r-- | scene/gui/texture_progress.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h deleted file mode 100644 index 5e29fca21f..0000000000 --- a/scene/gui/texture_progress.h +++ /dev/null @@ -1,116 +0,0 @@ -/*************************************************************************/ -/* texture_progress.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEXTURE_PROGRESS_H -#define TEXTURE_PROGRESS_H - -#include "scene/gui/range.h" - -class TextureProgress : public Range { - GDCLASS(TextureProgress, Range); - - Ref<Texture2D> under; - Ref<Texture2D> progress; - Ref<Texture2D> over; - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - enum FillMode { - FILL_LEFT_TO_RIGHT = 0, - FILL_RIGHT_TO_LEFT, - FILL_TOP_TO_BOTTOM, - FILL_BOTTOM_TO_TOP, - FILL_CLOCKWISE, - FILL_COUNTER_CLOCKWISE, - FILL_BILINEAR_LEFT_AND_RIGHT, - FILL_BILINEAR_TOP_AND_BOTTOM, - FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE - }; - - void set_fill_mode(int p_fill); - int get_fill_mode(); - - void set_radial_initial_angle(float p_angle); - float get_radial_initial_angle(); - - void set_fill_degrees(float p_angle); - float get_fill_degrees(); - - void set_radial_center_offset(const Point2 &p_off); - Point2 get_radial_center_offset(); - - void set_under_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_under_texture() const; - - void set_progress_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_progress_texture() const; - - void set_over_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_over_texture() const; - - void set_stretch_margin(Margin p_margin, int p_size); - int get_stretch_margin(Margin p_margin) const; - - void set_nine_patch_stretch(bool p_stretch); - bool get_nine_patch_stretch() const; - - void set_tint_under(const Color &p_tint); - Color get_tint_under() const; - - void set_tint_progress(const Color &p_tint); - Color get_tint_progress() const; - - void set_tint_over(const Color &p_tint); - Color get_tint_over() const; - - Size2 get_minimum_size() const override; - - TextureProgress(); - -private: - FillMode mode; - float rad_init_angle; - float rad_max_degrees; - Point2 rad_center_off; - bool nine_patch_stretch; - int stretch_margin[4]; - Color tint_under, tint_progress, tint_over; - - Point2 unit_val_to_uv(float val); - Point2 get_relative_center(); - void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate); -}; - -VARIANT_ENUM_CAST(TextureProgress::FillMode); - -#endif // TEXTURE_PROGRESS_H |