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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-14 21:10:09 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-14 21:35:13 +0100
commit57dcc831522079c7bee14b012d6eb7208f578857 (patch)
tree6ce914f772186af208055e418e5c13b2a77bbf36 /scene/gui/texture_progress.h
parenta511a26ad82bf70ed00ab34a3201ec5c6049387f (diff)
Rename the TextureProgress node to TextureProgressBar
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.
Diffstat (limited to 'scene/gui/texture_progress.h')
-rw-r--r--scene/gui/texture_progress.h116
1 files changed, 0 insertions, 116 deletions
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
deleted file mode 100644
index 5e29fca21f..0000000000
--- a/scene/gui/texture_progress.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*************************************************************************/
-/* texture_progress.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TEXTURE_PROGRESS_H
-#define TEXTURE_PROGRESS_H
-
-#include "scene/gui/range.h"
-
-class TextureProgress : public Range {
- GDCLASS(TextureProgress, Range);
-
- Ref<Texture2D> under;
- Ref<Texture2D> progress;
- Ref<Texture2D> over;
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- enum FillMode {
- FILL_LEFT_TO_RIGHT = 0,
- FILL_RIGHT_TO_LEFT,
- FILL_TOP_TO_BOTTOM,
- FILL_BOTTOM_TO_TOP,
- FILL_CLOCKWISE,
- FILL_COUNTER_CLOCKWISE,
- FILL_BILINEAR_LEFT_AND_RIGHT,
- FILL_BILINEAR_TOP_AND_BOTTOM,
- FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
- };
-
- void set_fill_mode(int p_fill);
- int get_fill_mode();
-
- void set_radial_initial_angle(float p_angle);
- float get_radial_initial_angle();
-
- void set_fill_degrees(float p_angle);
- float get_fill_degrees();
-
- void set_radial_center_offset(const Point2 &p_off);
- Point2 get_radial_center_offset();
-
- void set_under_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_under_texture() const;
-
- void set_progress_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_progress_texture() const;
-
- void set_over_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_over_texture() const;
-
- void set_stretch_margin(Margin p_margin, int p_size);
- int get_stretch_margin(Margin p_margin) const;
-
- void set_nine_patch_stretch(bool p_stretch);
- bool get_nine_patch_stretch() const;
-
- void set_tint_under(const Color &p_tint);
- Color get_tint_under() const;
-
- void set_tint_progress(const Color &p_tint);
- Color get_tint_progress() const;
-
- void set_tint_over(const Color &p_tint);
- Color get_tint_over() const;
-
- Size2 get_minimum_size() const override;
-
- TextureProgress();
-
-private:
- FillMode mode;
- float rad_init_angle;
- float rad_max_degrees;
- Point2 rad_center_off;
- bool nine_patch_stretch;
- int stretch_margin[4];
- Color tint_under, tint_progress, tint_over;
-
- Point2 unit_val_to_uv(float val);
- Point2 get_relative_center();
- void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
-};
-
-VARIANT_ENUM_CAST(TextureProgress::FillMode);
-
-#endif // TEXTURE_PROGRESS_H