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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-12 17:18:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-12 17:21:48 +0100 |
commit | c5dcbeb160b37d8ffd70061d76eb980756fe36b4 (patch) | |
tree | f8f57166dae4b88856faefdd93b15df0f1918b3d /scene/gui/texture_button.h | |
parent | bc26d0d6cdd1c28a0a243131468bf5f698dff18f (diff) |
Scene: Ensure classes match their header filename
Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
Diffstat (limited to 'scene/gui/texture_button.h')
-rw-r--r-- | scene/gui/texture_button.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 4dc0de5358..d9224de686 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -32,7 +32,7 @@ #define TEXTURE_BUTTON_H #include "scene/gui/base_button.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" class TextureButton : public BaseButton { GDCLASS(TextureButton, BaseButton); |