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author | xutaxkamay <admin@xutaxkamay.com> | 2022-06-08 14:32:41 +0200 |
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committer | Kamay Xutax <admin@xutaxkamay.com> | 2022-06-08 15:02:12 +0200 |
commit | bcdfa89ca5aeb99e9535906085b886b9636a0f4a (patch) | |
tree | 61f1d1b789990db8cf3778c7e09625f8c699f7a9 /scene/gui/texture_button.h | |
parent | c09d830106a7b1e48d4cff6b818cb3979d3bde21 (diff) |
Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
Diffstat (limited to 'scene/gui/texture_button.h')
0 files changed, 0 insertions, 0 deletions