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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-16 20:00:24 +0100
committerGitHub <noreply@github.com>2019-02-16 20:00:24 +0100
commitbf53132217d673e62fd645fbd0dae8639843fed2 (patch)
treee25b09129de3b55952290af2cb619542a16c23ae /scene/gui/text_edit.cpp
parent0cee7ab4c9f326ffed1e25a9120573b7d63202ba (diff)
parent7a254b303b8004ea53b38bf689d765fa423bedb8 (diff)
Merge pull request #25931 from qarmin/fix_copy_readonly
Fix copy text when TextEdit is readonly
Diffstat (limited to 'scene/gui/text_edit.cpp')
-rw-r--r--scene/gui/text_edit.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4abde6cc0f..d2c56dba06 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2202,10 +2202,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
bool had_selection = selection.active;
// stuff to do when selection is active..
- if (selection.active) {
-
- if (readonly)
- return;
+ if (!readonly && selection.active) {
bool clear = false;
bool unselect = false;