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authorJuan Linietsky <reduzio@gmail.com>2023-01-08 00:55:54 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-08 22:17:40 +0100
commit2b815df3c19499f9fcf1575cfce1477876030e81 (patch)
tree60ee896d674ff9194f51fb3b1e5d27d8efb7b328 /scene/gui/text_edit.cpp
parentfcba87e696d58912838d8a4a6987b10efa28e78f (diff)
Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
Diffstat (limited to 'scene/gui/text_edit.cpp')
-rw-r--r--scene/gui/text_edit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 898c91a03c..108a533a74 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1906,7 +1906,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {